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Elekid   

General Information
Regular Form Shiny Form
National Dex Number:
239
Sinnoh Dex Number:
Hoenn Dex Number:
374 
Johto Dex Number:
154 
English Name:
Elekid
Japanese Name:
Erekiddo
Species:
Electric
Footprint
Cry
Body Style
Gender Ratio:
Male: 75%Female: 25%
Type:
Electric
Habitat:
Grassland
Height:
2ft 0in0.6 m
Weight:
51.8 lbs23.5 kg
Colour:
Yellow

Abilities:
RSE & FRLGStatic:
Has a 30% chance of inducing paralysis on an opponent that directly attacks. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.
Diamond & PearlStatic:
Has a 30% chance of inducing paralysis on an opponent that directly attacks. [Field Action] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.

Weaknesses:
Ground (x2)
Resistances:
Electric (x0.5)
Flying (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Elekid
lv30

Electabuzz
Trade w/ Electrizer

Electivire

Items Held:
Version Items
Pearl (Wild)Electirizer 5%-
Diamond (Wild)Electirizer 50%-

Pokedex Entries:
GoldIt rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
SilverEven in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.
CrystalIt loves violent thunder. The space between its horns flickers bluish-white when it is charging energy.
RubyELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKéMON begins swinging its arms in circles to recharge itself.
Sapphire
EmeraldIf it touches metal and discharges the electricity it has stored in its body, an ELEKID begins swinging its arms in circles to recharge itself.
FireRedEven in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.
LeafGreenIt rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
DiamondIt generates electricity by whirling its arms. However, it can't store the energy it makes.
Pearl
Stadium 2It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.

LocationsAll | DP | RSE/FRLG | GSC
Options:Insertion
Time
DP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
No locations. Please toggle options for more locations.

Level-Up AttacksAll | DP | RSE/FRLG | GSC
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Quick Attack Usually goes first. Physical Damage Normal 40 100%
1   Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7   ThunderShock Has a 10% chance to paralyze the target. Special Damage Electric 40 100%
10   Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
16   Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
19   Shock Wave Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Electric 60 100%
25   Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
28   ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
34   Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
37   Thunderbolt Has a 10% chance to paralyze the target. Special Damage Electric 95 100%
43   Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
46   Thunder Has a 30% chance to paralyze the target. It also has normal accuracy against mid-air Pokemon who have used Fly or Bounce. During Sunny Day, this move has 50% accuracy. During Rain Dance, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Electric 120 70%

Breeding Information
Egg Group: No Eggs
Steps to Hatch:6400 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC
DP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Barrier Raises the user's Defense by 2 stages. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Cross Chop Has a high critical hit ratio. Physical Damage Fighting 100 80%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP DynamicPunch Confuses the target. Physical Damage Fighting 100 50%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents