Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Smoochum   

DP RSE & FRLG GSC
Sort by:   Order:  
MethodNameEffectTypePPPwrAcc
GSC TM/HM Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Level-Up Blizzard Has a ~10% chance to freeze the target. Ice 5 120 70%
Level-Up Confusion Has a ~10% chance to confuse the target. Psychic 25 50 100%
GSC TM/HM Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A
Other Method Dizzy Punch Has a ~20% chance to confuse the target. Normal 10 70 100%
GSC TM/HM Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
GSC TM/HM Dream Eater Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. Psychic 15 100 100%
GSC TM/HM Dynamicpunch Confuses the target. Fighting 5 100 50%
GSC TM/HM Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
GSC TM/HM Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
GSC TM/HM Hidden Power Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Tutored Ice Beam Has a ~10% chance to freeze the target. Ice 10 95 100%
GSC TM/HM Ice Punch Has a ~10% chance to freeze the target. Ice 15 75 100%
GSC TM/HM Icy Wind Lowers the target's Speed by 1 stage. Ice 15 55 95%
Level-Up Lick Has a ~30% chance to paralyze the target. Ghost 30 20 100%
Level-Up Mean Look As long as the user remains in battle, the target cannot switch out unless it uses Baton Pass. The target will still be trapped if the user switches out by using Baton Pass. Normal 5 N/A N/A
Egg Move Meditate Raises the user's Attack by 1 stage. Psychic 40 N/A N/A
Other Method Metronome The user performs a randomly selected move; almost any move in the game could be picked. Metronome cannot generate itself, Sketch, Struggle or any move that the user already knows. Normal 10 N/A N/A
GSC TM/HM Mud-Slap Lowers the target's Accuracy by 1 stage. Ground 10 20 100%
GSC TM/HM Nightmare This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. Ghost 15 N/A 100%
Level-Up Perish Song All active Pokemon will faint in 3 turns unless they are switched out. Normal 5 N/A N/A
Other Method Petal Dance The user attacks uncontrollably for 2-3 turns and then gets confused. Grass 20 70 100%
Level-Up Pound Damages the target. Normal 35 40 100%
Level-Up Powder Snow Has a ~10% chance to freeze the target. Ice 25 40 100%
GSC TM/HM Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
GSC TM/HM Psych Up The user copies all six of the target's current stat modifiers. Normal 10 N/A N/A
Level-Up Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage. Psychic 10 90 100%
GSC TM/HM Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. Water 5 N/A N/A
GSC TM/HM Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Psychic 10 N/A N/A
GSC TM/HM Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
GSC TM/HM Shadow Ball Has a ~20% chance to lower the target's Special Defense by 1 stage. Ghost 15 80 100%
Level-Up Sing Puts the target to sleep. Normal 15 N/A 55%
GSC TM/HM Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
GSC TM/HM Snore Has a ~30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
GSC TM/HM Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Level-Up Sweet Kiss Confuses the target. Normal 10 N/A 75%
GSC TM/HM Sweet Scent Lowers the target's Evasion by 1 stage. Normal 20 N/A 100%
GSC TM/HM Thief Steals the target's held item unless the user is already holding an item Dark 10 40 100%
GSC TM/HM Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. Poison 10 N/A 85%

Returned 39 results