Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate.
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate.
Fighting
Var Dmg
100%
HITMONCHAN
Item
Choice Band (Atk x1.5)
Nature
Jolly (+Spd, -SA)
Ability
Keen Eye: This Pokemon's Accuracy cannot be lowered.
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate.
Fighting
Var Dmg
100%
HITMONCHAN
Item
Leftovers
Nature
Careful (+SD, -SA)
Ability
Keen Eye: This Pokemon's Accuracy cannot be lowered.
EV Spread
60 HP, 160 Atk, 40 Def, 232 Spd, 16 SD
Stats
HP Bug: 256 HP, 286 Atk, 204 Def, 269 Spd, 95 SA, 259 SD HP Ghost: 256 HP, 286 Atk, 203 Def, 270 Spd, 95 SA, 259 SD
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate.
Fighting
Var Dmg
100%
HITMONTOP
Item
Leftovers
Nature
Careful (+SD, -SA)
Ability
Intimidate: When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.
EV Spread
188 HP, 128 Atk, 96 Spd, 96 SD
Stats
No HP: 288 HP, 258 Atk, 226 Def, 200 Spd, 95 SA, 308 SD HP Ghost: 288 HP, 258 Atk, 225 Def, 200 Spd, 95 SA, 306 SD
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate.
Fighting
Var Dmg
100%
HITMONTOP
Item
Choice Band (Atk x1.5)
Nature
Adamant (+Atk, -SA)
Ability
Intimidate: When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate.