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Tyrogue   

General Information
Regular Form Shiny Form
National Dex Number:
236
Sinnoh Dex Number:
Hoenn Dex Number:
371 
Johto Dex Number:
143 
English Name:
Tyrogue
Japanese Name:
Baruki
Species:
Scuffle
Footprint
Cry
Body Style
Gender Ratio:
Male: 100%Female: 0%
Type:
Fighting
Habitat:
Urban
Height:
2ft 4in0.7 m
Weight:
46.3 lbs21 kg
Colour:
Purple

Abilities:
RSE & FRLGGuts:
When this Pokemon is poisoned (including Toxic), burned, paralyzed or asleep (including self-induced Rest), its Attack stat receives a 50% boost; the burn status' Attack drop is also ignored.
Diamond & PearlGuts:
When this Pokemon is poisoned (including Toxic), burned, paralyzed or asleep (including self-induced Rest), its Attack stat receives a 50% boost; the burn status' Attack drop is also ignored.
Diamond & PearlSteadfast:
If this Pokemon is made to flinch, its Speed receives a one-level boost.

Weaknesses:
Flying (x2)
Psychic (x2)
Resistances:
Bug (x0.5)
Rock (x0.5)
Dark (x0.5)
Immunities:
No immunities

Evolution Line:

Tyrogue
Attack > Defense at lv20

Hitmonlee
Defense > Attack at lv20

Hitmonchan
Attack = Defense at lv20

Hitmontop

Pokedex Entries:
GoldIt is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
SilverEven though it is small, it can't be ignored because it will slug any handy target without warning.
CrystalTo brush up on its fighting skills, it will challenge anyone. It has a very strong competitive spirit.
RubyTYROGUE becomes stressed out if it does not get to train every day. When raising this POKéMON, the TRAINER must establish and uphold various training methods.
Sapphire
EmeraldTYROGUE become stressed out if they do not get to train every day. When raising this POKéMON, the TRAINER must establish a regular training schedule.
FireRedEven though it is small, it can't be ignored because it will slug any handy target without warning.
LeafGreenIt is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
DiamondIt is famous for its eagerness to fight and always nurses injuries from challenging larger foes.
Pearl
Stadium 2It is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.

LocationsAll | DPP | RSE/FRLG | GSC
Options:Radar
Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
No locations. Please toggle options for more locations.

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
- 1 Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A

Breeding Information
Egg Group: No Eggs
Steps to Hatch:6400 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Bullet Punch Usually goes first. Physical Damage Steel 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Hi Jump Kick If this attack misses the target, the user receives 1/8 "recoil" damage of what it would have inflicted. Physical Damage Fighting 100 90%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Mach Punch Usually goes first. Physical Damage Fighting 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Mind Reader This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Mind Reader fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Rapid Spin Removes Spikes, Stealth Rock, Toxic Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool and Wrap. These effects do not occur if the move misses or is used against Ghost-type Pokemon. Physical Damage Normal 20 100%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Vacuum Wave Usually goes first. Special Damage Fighting 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored MovesAll | DPP | RSE/FRLG | GSC
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleepin