#236 Tyrogue   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
236 143 371 -
Names:
English Japanese German French
Tyrogue Baruki Rabauz Debugant
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Scuffle
Type: Fighting
Habitat: Urban
Gender Ratio:
Male: 100% Female: 0%
Height:
Imperial: 2ft 4in Metric: 0.7m
Weight:
Imperial: 46.3lbs Metric: 21.0kg
Colour: Purple
Abilities:
RSE and FRLGGuts:
When this Pokemon is poisoned (including Toxic), burned, paralyzed or asleep (including self-induced Rest), its Attack stat receives a 50% boost; the burn status' Attack drop is also ignored.
DPPSteadfast:
If this Pokemon is made to flinch, its Speed receives a one-level boost.
DPPGuts:
When this Pokemon is poisoned (including Toxic), burned, paralyzed or asleep (including self-induced Rest), its Attack stat receives a 50% boost; the burn status' Attack drop is also ignored.
Weaknesses:
Flying (x2)
Psychic (x2)
Resistances:
Bug (x0.5)
Dark (x0.5)
Rock (x0.5)
Immunities:
No immunities
Evolution Line:

Tyrogue
Attack > Defense at lv20

Hitmonlee
Defense > Attack at lv20

Hitmonchan
Attack = Defense at lv20

Hitmontop
Pokedex Entries:
GoldIt is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
SilverEven though it is small, it can't be ignored because it will slug any handy target without warning.
CrystalTo brush up on its fighting skills, it will challenge anyone. It has a very strong competitive spirit.
RubyTYROGUE becomes stressed out if it does not get to train every day. When raising this POKéMON, the TRAINER must establish and uphold various training methods.
Sapphire
EmeraldTYROGUE become stressed out if they do not get to train every day. When raising this POKéMON, the TRAINER must establish a regular training schedule.
FireRedEven though it is small, it can't be ignored because it will slug any handy target without warning.
LeafGreenIt is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
DiamondIt is famous for its eagerness to fight and always nurses injuries from challenging larger foes.
Pearl
PlatinumIt is famous for its eagerness to fight and always nurses injuries from challenging larger foes.
Stadium 2It is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
LocationsAll Generations | DPP | RSE and FRLG | GSC
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Route 208 Morning Day Night Radar
Radar
-
Route 211 (West) Morning Day Night Radar
Radar
-
Pearl Route 208 Morning Day Night Radar
Radar
-
Route 211 (West) Morning Day Night Radar
Radar
-
Platinum Route 211 (West) Morning Day Night Radar
Radar
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Mt. Mortar B1 - From Karate Master Kiyo   Gift
Gift
-
SoulSilver Mt. Mortar B1 - From Karate Master Kiyo   Gift
Gift
-
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
- 1 1 Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 1 Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Breeding Information
Egg Group No Eggs No Eggs
Approx Steps to Hatch6400
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Bullet Punch Usually goes first. Physical Damage Steel 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Hi Jump Kick If this attack misses the target, the user receives 1/8 "recoil" damage of what it would have inflicted. Physical Damage Fighting 100 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Mach Punch Usually goes first. Physical Damage Fighting 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Mind Reader This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Mind Reader fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Rapid Spin Removes Spikes, Stealth Rock, Toxic Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool and Wrap. These effects do not occur if the move misses or is used against Ghost-type Pokemon. Physical Damage Normal 20 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Vacuum Wave Usually goes first. Special Damage Fighting 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
Platinum Vacuum Wave Usually goes first. Special Damage Fighting 40 100%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 35 180 - 243 211 - 274 180 - 243 211 - 274 180 - 243 211 - 274
Attack 35 67 - 124 95 - 152 75 - 138 106 - 169 82 - 151 116 - 185
Defense 35 67 - 124 95 - 152 75 - 138 106 - 169 82 - 151 116 - 185
Spec. Attack 35 67 - 124 95 - 152 75 - 138 106 - 169 82 - 151 116 - 185
Spec. Defense 35 67 - 124 95 - 152 75 - 138 106 - 169 82 - 151 116 - 185
Speed 35 67 - 124 95 - 152 75 - 138 106 - 169 82 - 151 116 - 185
Total 210 515 - 863 686 - 1034 555 - 933 741 - 1119 590 - 998 791 - 1199
Other Stats:
Base Experience 91
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Attack +1
Base Happiness 70
Capture Rate 75

 

 

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