Guts: When this Pokemon is poisoned (including Toxic), burned, paralyzed or asleep (including self-induced Rest), its Attack stat receives a 50% boost; the burn status' Attack drop is also ignored.
Diamond & Pearl
Guts: When this Pokemon is poisoned (including Toxic), burned, paralyzed or asleep (including self-induced Rest), its Attack stat receives a 50% boost; the burn status' Attack drop is also ignored.
Diamond & Pearl
Steadfast: If this Pokemon is made to flinch, its Speed receives a one-level boost.
It is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
Silver
Even though it is small, it can't be ignored because it will slug any handy target without warning.
Crystal
To brush up on its fighting skills, it will challenge anyone. It has a very strong competitive spirit.
Ruby
TYROGUE becomes stressed out if it does not get to train every day. When raising this POKéMON, the TRAINER must establish and uphold various training methods.
Sapphire
Emerald
TYROGUE become stressed out if they do not get to train every day. When raising this POKéMON, the TRAINER must establish a regular training schedule.
FireRed
Even though it is small, it can't be ignored because it will slug any handy target without warning.
LeafGreen
It is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
Diamond
It is famous for its eagerness to fight and always nurses injuries from challenging larger foes.
Pearl
Stadium 2
It is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus.
Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves.
Normal
N/A
N/A
Breeding Information
Egg Group:
No Eggs
Steps to Hatch:
6400 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]
This move ensures that the user's next attack will hit against its current target. Even if the user switches out, its replacement's next move will always hit too. Mind Reader fails against Pokemon in the middle of using Protect, Detect, Dig or Fly, as well as Pokemon behind a Substitute.
Removes Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Whirlpool and Wrap. These side effects do not occur if the move misses or is used against Ghost-type Pokemon.
This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Mind Reader fails against Pokemon in the middle of using Protect, Detect, DigFly, Bounce or Dive, as well as Pokemon behind a Substitute.
Removes Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Sand Tomb, Whirlpool and Wrap. These effects do not occur if the move misses or is used against Ghost-type Pokemon.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate.
This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Mind Reader fails against Pokemon in the middle of using Protect, Detect, DigFly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate.
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move.
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes.
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.)