#235 Smeargle   

LearnsetsGSC | RSE and FRLG | DPP
GSC Learnsets:Sorted by Attack Name (Ascending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Sketch Absorb Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 20 20 100%
Sketch Acid Has a ~10% chance to lower the target's Defense by 1 stage. Poison 30 40 100%
Sketch Acid Armor Raises the user's Defense by 2 stages. Poison 40 N/A N/A
Sketch Aeroblast Has a high critical hit ratio. Flying 5 100 95%
Sketch Agility Raises the user's Speed by 2 stages. Psychic 30 N/A N/A
Sketch Amnesia Raises the user's Special Defense by 2 stages. Psychic 20 N/A N/A
Sketch Ancientpower Has a ~10% chance to raise all of the user's stats by 1 stage. Rock 5 60 100%
Sketch Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Sketch Aurora Beam Has a ~10% chance to lower the target's Attack by 1 stage. Ice 20 65 100%
Sketch Barrage Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 20 15 85%
Sketch Barrier Raises the user's Defense by 2 stages. Psychic 30 N/A N/A
Sketch Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative), as well as confusion, Focus Energy, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Mean Look, Spider Web and Substitute to the replacement Pokemon. In-game, Baton Pass also passes partial trapping moves (Bind, Clamp, Fire Spin and Wrap), Foresight, Toxic if the replacement is poisoned and Nightmare if replacement is asleep. Normal 40 N/A N/A
Sketch Beat Up Each healthy (i.e. not fainted nor inflicted with a status condition) Pokemon in your party contributes a typeless 10 base power hit determined solely by their base Attack and Defense stats. Dark 10 10 100%
Sketch Belly Drum The user maximizes its Attack but sacrifices 50% of its max HP. Normal 10 N/A N/A
Sketch Bide The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. Normal 10 Var Dmg 100%
Sketch Bind Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. Normal 20 15 75%
Sketch Bite Has a ~30% chance to make the target flinch. Dark 25 60 100%
Sketch Blizzard Has a ~10% chance to freeze the target. Ice 5 120 70%
Sketch Body Slam Has a ~30% chance to paralyze the target. Normal 15 85 100%
Sketch Bone Club Has a ~10% chance to make the target flinch. Ground 20 65 85%
Sketch Bone Rush Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Ground 10 25 80%
Sketch Bonemerang Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Ground 10 50 90%
Sketch Bubble Has a ~10% chance to lower the target's Speed by 1 stage. Water 30 20 100%
Sketch Bubblebeam Has a ~10% chance to lower the target's Speed by 1 stage. Water 20 65 100%
Sketch Charm Lowers the target's Attack by 2 stages. Normal 20 N/A 100%
Sketch Clamp Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. Water 10 35 75%
Sketch Comet Punch Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 15 18 85%
Sketch Confuse Ray Confuses the target. Ghost 10 N/A 100%
Sketch Confusion Has a ~10% chance to confuse the target. Psychic 25 50 100%
Sketch Constrict Has a ~10% chance to lower the target's Speed by 1 stage. Normal 35 10 100%
Sketch Conversion The user's type changes to match the type of one of its four attacks. This move fails if the user cannot change its type under this condition. Normal 30 N/A N/A
Sketch Conversion 2 The user's type changes to one that resists the type of the last attack that hit the user. Normal 30 N/A 100%
Sketch Cotton Spore Lowers the target's Speed by 2 stages. Grass 40 N/A 85%
Sketch Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. Fighting 20 Var Dmg 100%
Sketch Crabhammer Has a high critical hit ratio. Water 10 90 85%
Sketch Cross Chop Has a high critical hit ratio. Fighting 5 100 80%
Sketch Crunch Has a ~20% chance to lower the target's Special Defense by 1 stage. Dark 15 80 100%
Sketch Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A
Sketch Cut Damages the target. Normal 30 50 95%
Sketch Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout. Normal 40 N/A N/A
Sketch Destiny Bond Causes an opponent to faint if its next attack KOs the user. Ghost 5 N/A N/A
Sketch Detect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Fighting 5 N/A N/A
Sketch Dig On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. Ground 10 60 100%
Sketch Disable The target cannot choose its last move for 2-5 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Normal 20 N/A 55%
Sketch Dizzy Punch Has a ~20% chance to confuse the target. Normal 10 70 100%
Sketch Double Kick Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Fighting 30 30 100%
Sketch Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Sketch Double-edge The user receives 1/4 recoil damage. Normal 15 120 100%
Sketch Doubleslap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 10 15 85%
Sketch Dragon Rage Always deals 40 points of damage. Dragon 10 Set 100%
Sketch Dragonbreath Has a ~30% chance to paralyze the target. Dragon 20 60 100%
Sketch Dream Eater Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. Psychic 15 100 100%
Sketch Drill Peck Damages the target. Flying 20 80 100%
Sketch Dynamicpunch Confuses the target. Fighting 5 100 50%
Sketch Earthquake Power doubles when performed against Pokemon using Dig. Ground 10 100 100%
Sketch Egg Bomb Damages the target. Normal 10 100 75%
Sketch Ember Has a ~10% chance to burn the target. Fire 25 40 100%
Sketch Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. Normal 5 N/A 100%
Sketch Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Sketch Extremespeed Usually goes first. Normal 5 80 100%
Sketch Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly. Dark 25 60 100%
Sketch False Swipe Leaves the target with at least 1 HP. Normal 40 40 100%
Sketch Fire Blast Has a ~10% chance to burn the target. Fire 5 120 85%
Sketch Fire Punch Has a ~10% chance to burn the target. Fire 15 75 100%
Sketch Fire Spin Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. Fire 15 15 70%
Sketch Fissure The target faints; doesn't work on higher-leveled Pokemon. However, this move will hit Digging Pokemon. Ground 5 KO 30%
Sketch Flail Base power increases as the user's HP decreases. Normal 15 Var BP 100%
Sketch Flame Wheel Has a ~10% chance to burn the target; can be used while frozen, which both attacks the target normally and thaws the user. Fire 25 60 100%
Sketch Flamethrower Has a ~10% chance to burn the target. Fire 15 95 100%
Sketch Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
Sketch Fly On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Gust, Twister and Thunder have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. Flying 15 70 95%
Sketch Focus Energy Raises the user's chance for a Critical Hit by one domain. Normal 30 N/A N/A
Sketch Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Normal 40 N/A 100%
Sketch Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Sketch Fury Attack Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 20 15 85%
Sketch Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn. Bug 20 10 95%
Sketch Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 15 10 80%
Sketch Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight may be active at a time; because it occurs at the end of the round, it also hits through Protect, Detect and Endure. Psychic 15 80 90%
Sketch Giga Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 5 60 100%
Sketch Glare Paralyzes the target. Normal 30 N/A 75%
Sketch Growl Lowers the target's Attack by 1 stage. Normal 40 N/A 100%
Sketch Growth Raises the user's Special Attack by 1 stage. Normal 40 N/A N/A
Sketch Guillotine The target faints; doesn't work on higher-leveled Pokemon. Normal 5 KO 30%
Sketch Gust Power doubles if the target is in mid-air via Fly. Flying 35 40 100%
Sketch Harden Raises the user's Defense by 1 stage. Normal 30 N/A N/A
Sketch Haze Eliminates any stat modifiers from all active Pokemon. Ice 30 N/A N/A
Sketch Headbutt Has a ~30% chance to make the target flinch. Normal 15 70 100%
Sketch Heal Bell Every Pokemon in the user's party is cured of status conditions. Normal 5 N/A N/A
Sketch Hi Jump Kick If this attack misses the target, the user receives 1/8 "recoil" damage of what it would have inflicted. Fighting 20 85 90%
Sketch Hidden Power Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Sketch Horn Attack Damages the target. Normal 25 65 100%
Sketch Horn Drill The target faints; doesn't work on higher-leveled Pokemon. Normal 5 KO 30%
Sketch Hydro Pump Damages the target. Water 5 120 80%
Sketch Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Normal 5 150 90%
Sketch Hyper Fang Has a ~10% chance to make the target flinch. Normal 15 80 90%
Sketch Hypnosis Puts the target to sleep. Psychic 20 N/A 60%
Sketch Ice Beam Has a ~10% chance to freeze the target. Ice 10 95 100%
Sketch Ice Punch Has a ~10% chance to freeze the target. Ice 15 75 100%
Sketch Icy Wind Lowers the target's Speed by 1 stage. Ice 15 55 95%
Sketch Iron Tail Has a ~30% chance to lower the target's Defense by 1 stage. Steel 15 100 75%
Sketch Jump Kick If this attack misses the target, the user receives 1/8 "recoil" damage of what it would have inflicted. Fighting 20 70 95%
Sketch Karate Chop Has a high critical hit ratio. Fighting 25 55 100%
Sketch Kinesis Lowers the target's Accuracy by 1 stage. Psychic 15 N/A 80%
Sketch Leech Life Restores the user's HP by 1/2 of the damage inflicted on the target. Bug 15 20 100%
Sketch Leech Seed The user steals 1/8 of the target's max HP until the target is switched out, is KO'ed, or uses Rapid Spin; does not work against Grass-type Pokemon or Pokemon behind Substitutes. Grass 10 N/A 90%
Sketch Leer Lowers the target's Defense by 1 stage. Normal 30 N/A 100%
Sketch Lick Has a ~30% chance to paralyze the target. Ghost 30 20 100%
Sketch Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Psychic 30 N/A N/A
Sketch Lock-On This move ensures that the user's next attack will hit against its current target. Even if the user switches out, its replacement's next move will always hit too. Lock-On fails against Pokemon in the middle of using Protect, Detect, Dig or Fly, as well as Pokemon behind a Substitute. Normal 5 N/A 100%
Sketch Lovely Kiss Puts the target to sleep. Normal 10 N/A 75%
Sketch Low Kick Has a ~30% chance to make the target flinch. Fighting 20 50 90%
Sketch Mach Punch Usually goes first. Fighting 30 40 100%
Sketch Magnitude Deals variable damage, between 10 base power and 130 base power, as well as double damage against Digging Pokemon. Ground 30 Var BP 100%
Sketch Mean Look As long as the user remains in battle, the target cannot switch out unless it uses Baton Pass. The target will still be trapped if the user switches out by using Baton Pass. Normal 5 N/A N/A
Sketch Meditate Raises the user's Attack by 1 stage. Psychic 40 N/A N/A
Sketch Mega Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 10 40 100%
Sketch Mega Kick Damages the target. Normal 5 120 75%
Sketch Mega Punch Damages the target. Normal 20 80 85%
Sketch Megahorn Damages the target. Bug 10 120 85%
Sketch Metal Claw Has a ~10% chance to raise the user's Attack by 1 stage. Steel 35 50 95%
Sketch Milk Drink Restores 1/2 of the user's max HP. Normal 10 N/A N/A
Sketch Mind Reader This move ensures that the user's next attack will hit against its current target. Even if the user switches out, its replacement's next move will always hit too. Mind Reader fails against Pokemon in the middle of using Protect, Detect, Dig or Fly, as well as Pokemon behind a Substitute. Normal 5 N/A 100%
Sketch Minimize Raises the user's Evasion by 1 stage; however, Stomp retains its normal accuracy and gains doubled power against Minimized Pokemon. Normal 20 N/A N/A
Sketch Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. Psychic 20 Var Dmg 100%
Sketch Mist Protects the user from negative stat modifiers caused by other Pokemon, but not by itself, until it switches out; can be Baton Passed by user. The user's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Ice 30 N/A N/A
Sketch Moonlight The user recovers 1/4 of its max HP during the morning or day and 1/2 of its max HP during the night. For all three time periods, healing is doubled during Sunny Day and halved during Rain Dance and Sandstorm. Normal 5 N/A N/A
Sketch Morning Sun The user recovers 1/4 of its max HP during the day or night and 1/2 of its max HP during the morning. For all three time periods, healing is doubled during Sunny Day and halved during Rain Dance and Sandstorm. Normal 5 N/A N/A
Sketch Mud-Slap Lowers the target's Accuracy by 1 stage. Ground 10 20 100%
Sketch Night Shade Does damage equal to user's level. Ghost 15 Var Dmg 100%
Sketch Nightmare This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. Ghost 15 N/A 100%
Sketch Octazooka Has a ~50% chance to lower the target's Accuracy by 1 stage. Water 10 65 85%
Sketch Outrage The user attacks uncontrollably for 2-3 turns and then gets confused. Dragon 20 90 100%
Sketch Pain Split Calculates the average of the user's current HP and the target's HP; the HP of both Pokemon is set to this average. Normal 20 Var Dmg 100%
Sketch Pay Day The player picks up extra money after in-game battles; the money received is equal to: [user's level * 2 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle. Normal 20 40 100%
Sketch Peck Damages the target. Flying 35 35 100%
Sketch Perish Song All active Pokemon will faint in 3 turns unless they are switched out. Normal 5 N/A N/A
Sketch Petal Dance The user attacks uncontrollably for 2-3 turns and then gets confused. Grass 20 70 100%
Sketch Pin Missile Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Bug 20 14 85%
Sketch Poison Gas Poisons the target. Poison 40 N/A 55%
Sketch Poison Sting Has a ~30% chance to poison the target. Poison 35 15 100%
Sketch Poisonpowder Poisons the target. Poison 35 N/A 75%
Sketch Pound Damages the target. Normal 35 40 100%
Sketch Powder Snow Has a ~10% chance to freeze the target. Ice 25 40 100%
Sketch Present Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. Normal 15 Var BP 90%
Sketch Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Sketch Psybeam Has a ~10% chance to confuse the target. Psychic 20 65 100%
Sketch Psych Up The user copies all six of the target's current stat modifiers. Normal 10 N/A N/A
Sketch Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage. Psychic 10 90 100%
Sketch Psywave Randomly inflicts set damage between a minimum of 1 HP and a maximum of [1.5x the user's level] HP. Psychic 15 Var Dmg 80%
Sketch Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. Dark 20 40 100%
Sketch Quick Attack Usually goes first. Normal 30 40 100%
Sketch Rage The user's Attack rises by 1 stage if attacked before its next move. Normal 20 20 100%
Sketch Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. Water 5 N/A N/A
Sketch Rapid Spin Removes Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Whirlpool and Wrap. These side effects do not occur if the move misses or is used against Ghost-type Pokemon. Normal 40 20 100%
Sketch Razor Leaf Has a high critical hit ratio. Grass 25 55 95%
Sketch Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. Normal 10 80 75%
Sketch Recover Restores 1/2 of the user's max HP. Normal 20 N/A N/A
Sketch Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Psychic 20 N/A N/A
Sketch Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Psychic 10 N/A N/A
Sketch Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Sketch Reversal Base power increases as the user's HP decreases. Fighting 15 Var BP 100%
Sketch Roar Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Normal 20 N/A 100%
Sketch Rock Slide Has a ~30% chance to make the target flinch. Rock 10 75 90%
Sketch Rock Smash Has a ~50% chance to lower the target's Defense by 1 stage. Fighting 15 20 100%
Sketch Rock Throw Damages the target. Rock 15 50 90%
Sketch Rolling Kick Has a ~30% chance to make the target flinch. Fighting 15 60 85%
Sketch Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Rock 20 30 90%
Sketch Sacred Fire Has a ~50% chance to burn the target; can be used while frozen, which both attacks the target normally and thaws the user. Fire 5 100 95%
Sketch Safeguard Protects the user's entire team from status conditions for five turns. Normal 25 N/A N/A
Sketch Sand-Attack Lowers the target's Accuracy by 1 stage. Ground 15 N/A 100%
Sketch Sandstorm Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is a Ground-, Rock-, or Steel-type and the healing power of Morning Sun, Synthesis and Moonlight is halved. Rock 10 N/A N/A
Sketch Scary Face Lowers the target's Speed by 2 stages. Normal 10 N/A 90%
Sketch Scratch Damages the target. Normal 35 40 100%
Sketch Screech Lowers the target's Defense by 2 stages. Normal 10 N/A 85%
Sketch Seismic Toss Does damage equal to user's level. Fighting 20 Var Dmg 100%
Sketch Shadow Ball Has a ~20% chance to lower the target's Special Defense by 1 stage. Ghost 15 80 100%
Sketch Sharpen Raises the user's Attack by 1 stage. Normal 30 N/A N/A
Sketch Sing Puts the target to sleep. Normal 15 N/A 55%
Level Up Sketch The user permanently replaces Sketch with the last move used by the target. Sketch cannot copy itself, Explosion, Metronome, Mimic, Mirror Move, Selfdestruct, Sleep Talk, Struggle or Transform. This move fails automatically when selected in link battles. Normal 1 N/A 100%
Sketch Skull Bash The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. Normal 15 100 100%
Sketch Sky Attack The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Flying 5 140 90%
Sketch Slam Damages the target. Normal 20 80 75%
Sketch Slash Has a high critical hit ratio. Normal 20 70 100%
Sketch Sleep Powder Puts the target to sleep. Grass 15 N/A 75%
Sketch Sludge Has a ~30% chance to poison the target. Poison 20 65 100%
Sketch Sludge Bomb Has a ~30% chance to poison the target. Poison 10 90 100%
Sketch Smog Has a ~40% chance to poison the target. Poison 20 20 100%
Sketch Smokescreen Lowers the target's Accuracy by 1 stage. Normal 20 N/A 100%
Sketch Snore Has a ~30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Sketch Softboiled Restores 1/2 of the user's max HP. Normal 10 N/A N/A
Sketch Solarbeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, this move has half power. Grass 10 120 100%
Sketch Sonicboom Always deals 20 points of damage. Normal 20 Set 90%
Sketch Spark Has a ~30% chance to paralyze the target. Electric 20 65 100%
Sketch Spider Web As long as the user remains in battle, the target cannot switch out unless it uses Baton Pass. The target will still be trapped if the user switches out by using Baton Pass. Bug 10 N/A N/A
Sketch Spike Cannon Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 15 20 100%
Sketch Spikes Damages opponents, unless they are Flying-type, every time they are switched in; saps 1/8 of the opponent's max HP. Ground 20 N/A 100%
Sketch Spite The target's most recent move is reduced by 2-5 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Ghost 10 N/A 100%
Sketch Splash Doesn't do anything (but we still love it). Normal 40 N/A N/A
Sketch Spore Puts the target to sleep. Grass 15 N/A 100%
Sketch Steel Wing Has a ~10% chance to raise the user's Defense by 1 stage. Steel 25 70 95%
Sketch Stomp Has a ~30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Normal 20 65 100%
Sketch Strength Damages the target. Normal 15 80 100%
Sketch String Shot Lowers the target's Speed by 1 stage. Bug 40 N/A 95%
Sketch Stun Spore Paralyzes the target. Grass 30 N/A 75%
Sketch Submission The user receives 1/4 recoil damage. Fighting 20 80 80%
Sketch Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
Sketch Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is doubled. Fire 5 N/A N/A
Sketch Super Fang This move halves the target's current HP. Normal 10 Var Dmg 90%
Sketch Supersonic Confuses the target. Normal 20 N/A 55%
Sketch Surf Damages the target. Water 15 95 100%
Sketch Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Sketch Sweet Kiss Confuses the target. Normal 10 N/A 75%
Sketch Sweet Scent Lowers the target's Evasion by 1 stage. Normal 20 N/A 100%
Sketch Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly. Normal 20 60 100%
Sketch Swords Dance Raises the user's Attack by 2 stages. Normal 30 N/A N/A
Sketch Synthesis The user recovers 1/4 of its max HP during the morning or night and 1/2 of its max HP during the day. For all three time periods, healing is doubled during Sunny Day and halved during Rain Dance and Sandstorm. Grass 5 N/A N/A
Sketch Tackle Damages the target. Normal 35 35 95%
Sketch Tail Whip Lowers the target's Defense by 1 stage. Normal 30 N/A 100%
Sketch Take Down The user receives 1/4 recoil damage. Normal 20 90 85%
Sketch Teleport Escapes from wild battles; fails automatically in trainer and link battles. Psychic 20 N/A N/A
Sketch Thief Steals the target's held item unless the user is already holding an item Dark 10 40 100%
Sketch Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Normal 20 90 100%
Sketch Thunder Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly. Electric 10 120 70%
Sketch Thunder Wave Paralyzes the target. Electric 20 N/A 100%
Sketch Thunderbolt Has a ~10% chance to paralyze the target. Electric 15 95 100%
Sketch Thunderpunch Has a ~10% chance to paralyze the target. Electric 15 75 100%
Sketch Thundershock Has a ~10% chance to paralyze the target. Electric 30 40 100%
Sketch Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. Poison 10 N/A 85%
Sketch Tri Attack Has a ~20% chance to burn, paralyze or freeze the target. Normal 10 80 100%
Sketch Triple Kick Attacks three times in one turn, adding 10 BP for each kick. If a kick misses, the move ends instantly; if one of the kicks breaks a target's Substitute, the real Pokemon will take damage for the remaining kicks. Fighting 10 10 90%
Sketch Twineedle Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Has a ~20% chance to poison the target , even if it is a Steel-type Pokemon. Bug 20 25 100%
Sketch Twister Has a ~20% chance to make the target flinch; power doubles while the target is in mid-air via Fly. Dragon 20 40 100%
Sketch Vicegrip Damages the target. Normal 30 55 100%
Sketch Vine Whip Damages the target. Grass 10 35 100%
Sketch Vital Throw This move usually goes last. It ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly. Fighting 10 70 100%
Sketch Water Gun Damages the target. Water 25 40 100%
Sketch Waterfall Damages the target. Water 15 80 100%
Sketch Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. Water 15 15 70%
Sketch Whirlwind Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Normal 20 N/A 100%
Sketch Wing Attack Damages the target. Flying 35 60 100%
Sketch Withdraw Raises the user's Defense by 1 stage. Water 40 N/A N/A
Sketch Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. Normal 20 15 85%
Sketch Zap Cannon Paralyzes the target. Electric 5 100 50%

Total: 243 attacks

 

 

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