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Stantler   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
3 3 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7 7 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
10 10 Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
13 13 Stomp Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Physical Damage Normal 65 100%
16 16 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
21 21 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
23 23 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
27 27 Calm Mind Raises the user's Special Attack and Special Defense by 1 stage each. Other Damage Psychic N/A N/A
33 33 Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
38 38 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
43 43 Imprison Until the user faints or switches out, the opponent cannot select any moves that it has in common with the user. In double battles, this move affects both opponents. Other Damage Psychic N/A N/A
49 49 Captivate Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. Other Damage Normal N/A 100%
53 53 Me First This move fails if it goes last; if the target selects a damaging move for its turn, the user copies the move and performs it with 1.5x power. In a double battle, a move copied by Me First that targets a single Pokemon will hit a random opponent; Me First cannot target the user's teammate. Other Damage Normal Copy N/A

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