| DPP Level-Up Attacks: |
| 1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 3 |
3 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 7 |
7 |
Astonish |
Has a 30% chance to make the target flinch. |
 |
Ghost |
30 |
100% |
| 10 |
10 |
Hypnosis |
Puts the target to sleep. |
 |
Psychic |
N/A |
70% |
| 13 |
13 |
Stomp |
Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. |
 |
Normal |
65 |
100% |
| 16 |
16 |
Sand-Attack |
Lowers the target's Accuracy by 1 stage. |
 |
Ground |
N/A |
100% |
| 21 |
21 |
Take Down |
The user receives 1/4 recoil damage. |
 |
Normal |
90 |
85% |
| 23 |
23 |
Confuse Ray |
Confuses the target. |
 |
Ghost |
N/A |
100% |
| 27 |
27 |
Calm Mind |
Raises the user's Special Attack and Special Defense by 1 stage each. |
 |
Psychic |
N/A |
N/A |
| 33 |
33 |
Role Play |
The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. |
 |
Psychic |
N/A |
N/A |
| 38 |
38 |
Zen Headbutt |
Has a 20% chance to make the target flinch. |
 |
Psychic |
80 |
90% |
| 43 |
43 |
Imprison |
Until the user faints or switches out, the opponent cannot select any moves that it has in common with the user. In double battles, this move affects both opponents. |
 |
Psychic |
N/A |
N/A |
| 49 |
49 |
Captivate |
Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. |
 |
Normal |
N/A |
100% |
| 53 |
53 |
Me First |
This move fails if it goes last; if the target selects a damaging move for its turn, the user copies the move and performs it with 1.5x power. In a double battle, a move copied by Me First that targets a single Pokemon will hit a random opponent; Me First cannot target the user's teammate. |
 |
Normal |
Copy |
N/A |