#234 Stantler   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
234 129 369 -
Names:
English Japanese German French
Stantler Odoshishi Damhirplex Cerfrousse
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Big Horn
Type: Normal
Habitat: Forest
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 4ft 7in Metric: 1.4m
Weight:
Imperial: 157.0lbs Metric: 71.2kg
Colour: Brown
Abilities:
RSE and FRLGIntimidate:
When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.
[Emerald Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles, whose level is at least 5 levels less than that of this Pokemon, halves.
DPPFrisk:
When this Pokemon enters the field, it identifies the opponent's held item; in double battles, the held item of an unrevealed, randomly selected opponent is identified.
DPPIntimidate:
When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.
[Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles, whose level is at least 5 levels less than that of this Pokemon, halves.
Weaknesses:
Fighting (x2)
Resistances:
No resistances
Immunities:
Ghost (x0)
Evolution Line:
No Evolutions
Pokedex Entries:
GoldThe curved antlers subtly change the flow of air to create a strange space where reality is distorted.
SilverThose who stare at its antlers will gradually lose control of their senses and be unable to stand.
CrystalThe round balls found on the fallen antlers can be ground into a powder that aids in sleeping.
RubySTANTLER's magnificent antlers were traded at high prices as works of art. As a result, this POKéMON was hunted close to extinction by those who were after the priceless antlers.
Sapphire
EmeraldSTANTLER's magnificent antlers were once traded at high prices as works of art. As a result, this POKéMON was hunted close to extinction.
FireRedThose who stare at its antlers will gradually lose control of their senses and be unable to stand.
LeafGreenThe curved antlers subtly change the flow of air to create a strange space where reality is distorted.
DiamondStaring at its antlers creates an odd sensation as if one were being drawn into their centers.
Pearl
PlatinumStaring at its antlers creates an odd sensation as if one were being drawn into their centers.
Stadium 2The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
LocationsAll Generations | DPP | RSE and FRLG | GSC
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Trade from Pearl/Platinum/HeartGold/SoulSilver Morning Day Night Trade
Trade
-
Pearl Route 207 Morning Day Night Radar
Radar
-
Platinum Route 207 Morning Day Night Radar
Radar
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Route 36 [Level 13] Morning Day Night Walk
Walk
5%
Route 37 [Level 15] Morning Day Night Walk
Walk
30%
SoulSilver Route 36 [Level 13] Morning Day Night Walk
Walk
5%
Route 37 [Level 15] Morning Day Night Walk
Walk
30%
Other Locations:
VersionArea
ColosseumChaser Liaks
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
3 3 3 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7 7 7 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
10 10 10 Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
13 13 13 Stomp Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Physical Damage Normal 65 100%
16 16 16 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
21 21 21 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
23 23 23 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
27 27 27 Calm Mind Raises the user's Special Attack and Special Defense by 1 stage each. Other Damage Psychic N/A N/A
33 33 33 Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
38 38 38 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
43 43 43 Imprison Until the user faints or switches out, the opponent cannot select any moves that it has in common with the user. In double battles, this move affects both opponents. Other Damage Psychic N/A N/A
49 49 49 Captivate Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. Other Damage Normal N/A 100%
53 53 53 Me First This move fails if it goes last; if the target selects a damaging move for its turn, the user copies the move and performs it with 1.5x power. In a double battle, a move copied by Me First that targets a single Pokemon will hit a random opponent; Me First cannot target the user's teammate. Other Damage Normal Copy N/A
Breeding Information
Egg Group Ground Ground
Approx Steps to Hatch5120
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Double Kick Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Fighting 30 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Extrasensory Has a 10% chance to make the target flinch. Special Damage Psychic 80 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Megahorn Damages the target. Physical Damage Bug 120 85%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Normal 90 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%
Platinum Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
Platinum Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 73 256 - 319 287 - 350 256 - 319 287 - 350 256 - 319 287 - 350
Attack 95 175 - 232 203 - 260 195 - 258 226 - 289 214 - 283 248 - 317
Defense 62 116 - 172 144 - 200 129 - 192 160 - 223 141 - 211 176 - 245
Spec. Attack 85 157 - 214 185 - 242 175 - 238 206 - 269 192 - 261 226 - 295
Spec. Defense 65 121 - 178 149 - 206 135 - 198 166 - 229 148 - 217 182 - 251
Speed 85 157 - 214 185 - 242 175 - 238 206 - 269 192 - 261 226 - 295
Total 465 982 - 1329 1153 - 1500 1065 - 1443 1251 - 1629 1143 - 1552 1345 - 1753
Other Stats:
Base Experience 165
Growth Curve Tough
Max Experience at Lv100 1,250,000
EVs Awarded (RSE, FRLG and DPP) Attack +1
Base Happiness 70
Capture Rate 45

 

 

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