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Phanpy   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
1 1 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
1 1 Odor Sleuth Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
6 6 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
10 10 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
15 15 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
19 19 Natural Gift The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Normal Var BP 100%
24 24 Slam Damages the target. Physical Damage Normal 80 75%
28 28 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
33 33 Charm Lowers the target's Attack by 2 stages. Other Damage Normal N/A 100%
37 37 Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
42 42 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%

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