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Kingdra   

KINGDRA
Evolves from Seadra (Stage 2)
Hit Points90 TypeWater
Weakness Resistance
Retreat Cost  Level50
CostNameEffectPower
AgilityFlip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kingdra.30
Dragon TornadoIf this attack doesn't Knock Out the Defending Pokémon, and if there are any Pokémon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokémon.50
Illustrator: Ken Sugimori
Neo Genesis 8/111 (Holographic)

KINGDRA
Evolves from Seadra (Stage 2)
Hit Points90 TypeWater
Weakness Resistance
Retreat Cost  Level49
CostNameEffectPower
Genetic MemoryUse any attack from Kingdra's Basic Pokémon card or Evolution card. (Kingdra doesn't have to pay for that attack's Energy cost.) 
TwisterFlip 2 coins. For each heads, choose 1 Energy card attached to the Defending Pokémon, if any, and discard it. If both are tails, this attack does nothing (not even damage).50
Illustrator: Mitsuhiro Arita
Neo Revelation 19/64 (Rare)

KINGDRA
Evolves from Seadra (Stage 2)
Hit Points120 TypeWater
WeaknessLightning Resistance
Retreat Cost   IDD-64-#
Poké-POWER Water Cyclone: As often as you like during your turn (before your attack) you may move a Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition.
CostNameEffectPower
RapidsFlip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.50
Illustrator: Atsuko Nishida
Aquapolis H14/H32 (Holographic)

KINGDRA
Evolves from Seadra (Stage 2)
Hit Points120 TypeWater
WeaknessLightning Resistance
Retreat Cost   IDD-64-#
Poké-POWER Water Cyclone: As often as you like during your turn (before your attack) you may move a Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition.
CostNameEffectPower
RapidsFlip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.50
Illustrator: Atsuko Nishida
Aquapolis 19/147 (Rare)

KINGDRA
Evolves from Seadra (Stage 2)
Hit Points110 TypeColorless
WeaknessLightning Resistance
Retreat Cost   IDD-73-#
Poké-BODY Crystal Type: Whenever you attach a , , or basic Energy card from your hand to Kingdra, Kingdra's type (color) becomes the same as that Energy card type until the end of the turn.
CostNameEffectPower
AquabombKingdra does 10 damage to itself (Don't apply Weakness and Resistance when Kingdra damages itself with this attack.)40
Dual BurnFlip 2 coins. For each tails, discard 1 Energy card attached to Kingdra.60
Illustrator: Mikio Menjo
Aquapolis 148/147 (Super Rare Holographic)

KINGDRA EX
Evolves from Seadra (Stage 2)/ex Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Hit Points150 TypeWater
Weakness Resistance
Retreat Cost   Level 
CostNameEffectPower
Genetic MemoryUse any attack from Kingdra ex's Basic Pokémon card or Stage 1 Evolution card. (Kingdra ex doesn't have to pay for that attack's Energy cost.) 
HydrocannonDoes 50 damage plus 20 more damage for each Energy attached to Kingdra ex but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.50+
Illustrator: Hikaru Koike
EX Dragon 92/97 (Ex Holographic)

KINGDRA
Evolves from Seadra (Stage 2)
Hit Points120 TypeWater
WeaknessLightning Resistance
Retreat Cost  Level 
Poké-BODY Dragon Veil: As long as Kingdra is in play, each of your Active Pokémon has no Weakness.
CostNameEffectPower
Aqua SonicThis attack's damage is not affected by Resistance.50
Illustrator: Kagemaru Himeno
EX Team Rocket Returns 12/109 (Holographic)