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Houndoom   

HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points70 TypeDarkness
Weakness ResistancePsychic
Retreat Cost Level37
CostNameEffectPower
CrunchUntil the end of your next turn, if an attack damages the Defending Pokémon, that attack does 20 more damage to the Defending Pokémon.30
FlamethrowerDiscard 1 Energy card attached to Houndoom or this attack does nothing.50
Illustrator: Shin-Ichi Yoshida
Neo Discovery 4/75 (Holographic)

HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points70 TypeDarkness
Weakness ResistancePsychic
Retreat Cost Level37
CostNameEffectPower
CrunchUntil the end of your next turn, if an attack damages the Defending Pokémon, that attack does 20 more damage to the Defending Pokémon.30
FlamethrowerDiscard 1 Energy card attached to Houndoom or this attack does nothing.50
Illustrator: Shin-Ichi Yoshida
Neo Discovery 23/75 (Rare)

HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points70 TypeDarkness
Weakness ResistancePsychic
Retreat Cost Level35
CostNameEffectPower
Dark FlameDiscard 1 Energy card attached to Houndoom or this attack does nothing. If there are any Energy cards in your discard pile, attach 1 of them to Houndoom.20
Black FangFlip a number of coins equal to the number of Energy attached to Houndoom. This attack does 30 damage plus 10 more damage for each heads.30+
Illustrator: Mitsuhiro Arita
Neo Revelation 8/64 (Holographic)

DARK HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points60 TypeFire
WeaknessWater Resistance
Retreat Cost Level32
CostNameEffectPower
Eerie HowlIf your opponent's Bench isn't full, look at his or her hand. If you opponent has any Baby or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon. 
Dark FireIf there are any energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the energy you discarded). If there aren't any, this attack does 30 damage.30+
Illustrator: Kagemaru Himeno
Neo Destiny 7/105 (Holographic)

HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points70 TypeDarkness
WeaknessFighting ResistancePsychic
Retreat Cost IDC-75-#
CostNameEffectPower
FireworksFlip a coin. If heads, discard a Energy card attached to Houndoom.30
Dark ImpactThe Defending Pokémon can't use any Poké-POWERS until the end of your opponent's next turn.40
Illustrator: Hajime Kusajima
Aquapolis H11/H32 (Holographic)

HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points80 TypeFire
WeaknessWater Resistance
Retreat Cost IDC-37-#
CostNameEffectPower
SmokescreenIf the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing.10
Burn UpFlip a coin. If tails, discard all Energy cards attached to Houndoom.60
Illustrator: Naoyo Kimura
Aquapolis 14/147 (Rare)

HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points70 TypeDarkness
WeaknessFighting ResistancePsychic
Retreat Cost IDC-75-#
CostNameEffectPower
FireworksFlip a coin. If heads, discard a Energy card attached to Houndoom.30
Dark ImpactThe Defending Pokémon can't use any Poké-POWERS until the end of your opponent's next turn.40
Illustrator: Hajime Kusajima
Aquapolis 15/147 (Rare)

HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points70 TypeDarkness
WeaknessFighting ResistancePsychic
Retreat Cost IDI-70-#
CostNameEffectPower
AmbushFlip a coin. If heads, this attack does 10 damage plus 20 more damage.10+
Lonely FangThis attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokémon minus the number of your Benched Pokémon. (For example, if your opponent has 3 Benched Pokémon and you have 1, this attack will does 30 damage plus 40 more damage.)30+
Illustrator: Kimiya Masago
Skyridge H11/H32 (Holographic)

HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points70 TypeDarkness
WeaknessFighting ResistancePsychic
Retreat Cost IDI-70-#
CostNameEffectPower
AmbushFlip a coin. If heads, this attack does 10 damage plus 20 more damage.10+
Lonely FangThis attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokémon minus the number of your Benched Pokémon. (For example, if your opponent has 3 Benched Pokémon and you have 1, this attack will does 30 damage plus 40 more damage.)30+
Illustrator: Kimiya Masago
Skyridge 12/144 (Rare)

HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points70 TypeDarkness
WeaknessFighting ResistancePsychic
Retreat Cost IDK-58-#
CostNameEffectPower
Feint AttackChoose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-POWERS, Poké-BODIES, or any other effects on that Pokémon. 
FlamethrowerDiscard a Energy card attached to Houndoom.50
Illustrator: Atsuko Nishida
EX Dragon 34/97 (Uncommon)

TEAM MAGMA'S HOUNDOOM
Evolves from Team Magma's Houndour (Stage 1)
Hit Points70 TypeFire
Darkness
WeaknessWater Resistance
Retreat Cost Level 
CostNameEffectPower
Roasting HeatIf the Defending Pokémon is Burned, this attack does 30 damage plus 20 more damage.30+
Magma SpurtDiscard the top 5 cards from your deck. This attack does 30 damage times the number of and basic Energy cards discarded in this way.30x
Illustrator: Ken Ikuji
EX Team Magma VS Team Aqua 10/95 (Holographic)

TEAM MAGMA'S HOUNDOOM
Evolves from Team Magma's Houndour (Stage 1)
Hit Points70 TypeFire
WeaknessWater Resistance
Retreat Cost Level 
CostNameEffectPower
Target ScorchIf the Defending Pokémon has Team Aqua in its name, the Defending Pokémon is now Burned.30
Damage BurnIf the Defending Pokémon already has any damage counters on it, this attack does 40 damage plus 20 more damage.40+
Illustrator: Ken Ikuji
EX Team Magma VS Team Aqua 34/95 (Uncommon)

DARK HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points70 TypeFire
Darkness
WeaknessFighting ResistancePsychic
Retreat Cost Level 
CostNameEffectPower
ShakedownChoose a card from your opponent's hand without looking and discard it.20
Dark FireYou may discard a or energy attached to Dark Houndoom. If you do, this attack does 40 damage plus 20 more damage.40+
Illustrator: Mitsuhiro Arita
EX Team Rocket Returns 5/109 (Holographic)

DARK HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points70 TypeFire
Darkness
WeaknessWater Resistance
Retreat Cost Level 
Poké-POWER Fire Breath: Once during your turn (before your attack), if Dark Houndoom is your Active Pokémon, you may flip a coin. if heads, the Defending Pokémon (choose 1 if there are 2) is now Burned. This Power can't be used if Dark Houndoom is affected by a Special Condition.
CostNameEffectPower
Fire PaycheckIf you have less Benched Pokémon that your opponent, this attack does 40 damage plus 20 more damage.40+
Illustrator: Nakaoka
EX Team Rocket Returns 37/109 (Uncommon)

HOUNDOOM
Evolves from Houndour (Stage 1)
Hit Points70 TypeFire
WeaknessWater Resistance
Retreat Cost Level 
CostNameEffectPower
Tight JawFlip a coin. If heads, the Defending Pokémon is now Paralyzed.20
FlamethrowerDiscard a R Energy attached to Houndoom.70
Illustrator: Midori Harada
EX Unseen Forces 7/115 (Holographic)