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Houndour   

Breeding Information
Egg Group: Ground
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Beat Up Each healthy (i.e. not fainted nor inflicted with a status condition) Pokemon in your party contributes a typeless 10 base power hit determined solely by their base Attack and Defense stats. Physical Damage Dark 10 100%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fire Spin Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or it uses U-Turn. Special Damage Fire 15 70%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Punishment Power increases for every positive stat modifier of the target's. Physical Damage Dark Var BP 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Rage The user's Attack rises by 1 stage if attacked before its next move. Physical Damage Normal 20 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Thunder Fang Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Electric 65 95%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Will-O-Wisp Burns the target. This move activates Flash Fire. Other Damage Fire N/A 75%
This move is also available via TM/HM

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

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