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Mantine   

DP RSE & FRLG GSC
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MethodNameEffectTypePPPwrAcc
Level-Up Agility Raises the user's Speed by 2 stages. Psychic 30 N/A N/A
GSC TM/HM Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
GSC TM/HM Blizzard Has a ~10% chance to freeze the target. Ice 5 120 70%
Level-Up Bubble Has a ~10% chance to lower the target's Speed by 1 stage. Water 30 20 100%
Level-Up Bubblebeam Has a ~10% chance to lower the target's Speed by 1 stage. Water 20 65 100%
Level-Up Confuse Ray Confuses the target. Ghost 10 N/A 100%
GSC TM/HM Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A
GSC TM/HM Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
GSC TM/HM Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
GSC TM/HM Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Other Method Gust Power doubles if the target is in mid-air via Fly. Flying 35 40 100%
Egg Move Haze Eliminates any stat modifiers from all active Pokemon. Ice 30 N/A N/A
GSC TM/HM Headbutt Has a ~30% chance to make the target flinch. Normal 15 70 100%
GSC TM/HM Hidden Power Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Egg Move Hydro Pump Damages the target. Water 5 120 80%
Tutored Ice Beam Has a ~10% chance to freeze the target. Ice 10 95 100%
GSC TM/HM Icy Wind Lowers the target's Speed by 1 stage. Ice 15 55 95%
GSC TM/HM Mud-Slap Lowers the target's Accuracy by 1 stage. Ground 10 20 100%
GSC TM/HM Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
GSC TM/HM Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. Water 5 N/A N/A
GSC TM/HM Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Psychic 10 N/A N/A
GSC TM/HM Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Egg Move Slam Damages the target. Normal 20 80 75%
GSC TM/HM Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
GSC TM/HM Snore Has a ~30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Level-Up Supersonic Confuses the target. Normal 20 N/A 55%
GSC TM/HM Surf Damages the target. Water 15 95 100%
GSC TM/HM Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
GSC TM/HM Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly. Normal 20 60 100%
Level-Up Tackle Damages the target. Normal 35 35 95%
Level-Up Take Down The user receives 1/4 recoil damage. Normal 20 90 85%
GSC TM/HM Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. Poison 10 N/A 85%
Egg Move Twister Has a ~20% chance to make the target flinch; power doubles while the target is in mid-air via Fly. Dragon 20 40 100%
GSC TM/HM Waterfall Damages the target. Water 15 80 100%
GSC TM/HM Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. Water 15 15 70%
Level-Up Wing Attack Damages the target. Flying 35 60 100%

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