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Mantine   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Bullet Seed Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Grass 10 100%
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
1 1 Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
1 1 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
4 4 Supersonic Confuses the target. Other Damage Normal N/A 55%
10 10 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
13 13 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
19 19 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
22 22 Wing Attack Damages the target. Physical Damage Flying 60 100%
28 28 Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
31 31 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
37 37 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
40 40 Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%
46 46 Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
49 49 Hydro Pump Damages the target. Special Damage Water 120 80%

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