#224 Octillery   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Rock Blast Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Rock 25 80%
1 1 1 Gunk Shot Has a 30% chance to poison the target. Physical Damage Poison 120 70%
1 1 1 Water Gun Damages the target. Special Damage Water 40 100%
6 6 6 Constrict Has a 10% chance to lower the target's Speed by 1 stage. Physical Damage Normal 10 100%
10 10 10 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
14 14 14 Aurora Beam Has a 10% chance to lower the target's Attack by 1 stage. Special Damage Ice 65 100%
19 19 19 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
23 23 23 Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
25 25 25 Octazooka Has a 50% chance to lower the target's Accuracy by 1 stage. Special Damage Water 65 85%
29 29 29 Bullet Seed Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Grass 10 100%
36 36 36 Wring Out Base power decreases as the target's HP decreases. Special Damage Normal Var BP 100%
42 42 42 Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
48 48 48 Ice Beam Has a 10% chance to freeze the target. Special Damage Ice 95 100%
55 55 55 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Normal 150 90%

 

 

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