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Remoraid   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Water Gun Damages the target. Special Damage Water 40 100%
6 6 Lock-On This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. Other Damage Normal N/A N/A
10 10 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
14 14 Aurora Beam Has a 10% chance to lower the target's Attack by 1 stage. Special Damage Ice 65 100%
19 19 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
23 23 Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
27 27 Bullet Seed Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Grass 10 100%
32 32 Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
36 36 Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
40 40 Ice Beam Has a 10% chance to freeze the target. Special Damage Ice 95 100%
45 45 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Normal 150 90%

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