#222 Corsola   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
4 4 4 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
8 8 8 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
13 13 13 Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
16 16 16 Refresh The user recovers from burn, poison and paralysis. Other Damage Normal N/A N/A
20 20 20 Rock Blast Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Rock 25 80%
25 25 25 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
28 28 28 Lucky Chant Critical hits are prevented against every Pokemon on the user's team, even if the user is switched out, for five turns. Other Damage Normal N/A N/A
32 32 32 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
37 37 37 Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
40 40 40 Spike Cannon Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 20 100%
44 44 44 Power Gem Damages the target. Special Damage Rock 70 100%
48 48 48 Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. Special Damage Psychic Var Dmg 100%
53 53 53 Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%

 

 

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