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Level-Up AttacksAll | DP | RSE/FRLG | GSC
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Scratch Damages the target. Physical Damage Normal 40 100%
1   Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1   Lick Has a 30% chance to paralyze the target. Physical Damage Ghost 20 100%
1   Fake Tears Lowers the target's Special Defense by 2 stages. Other Damage Dark N/A 100%
1   Covet Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. Recycle cannot recover the stolen item. Physical Damage Normal 40 100%
8   Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
15   Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
22   Sweet Scent Lowers the target's Evasion by 1 stage. Other Damage Normal N/A 100%
29   Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
36   Charm Lowers the target's Attack by 2 stages. Other Damage Normal N/A 100%
43   Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
43   Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
50   Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Normal 90 100%
57   Fling The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Dark Var BP 100%

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
11 Refresh The user recovers from burn, poison and paralysis. Normal N/A N/A

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