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Heracross   

Breeding Information
Egg Group: Bug
Steps to Hatch:6400 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP False Swipe Leaves the target with at least 1 HP. Physical Damage Normal 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Revenge Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Fighting 60 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

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