#214 Heracross   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Horn Attack Damages the target. Physical Damage Normal 65 100%
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 1 Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
7 7 7 Fury Attack Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
13 13 13 Aerial Ace Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Flying 60 100%
19 19 19 Brick Break Reflect and Light Screen are removed from the target's field even if the attack misses or the target is a Ghost-type. Physical Damage Fighting 75 100%
25 25 25 Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
31 31 31 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
37 37 37 Close Combat Lowers the user's Defense and Special Defense by 1 stage. Physical Damage Fighting 120 100%
43 43 43 Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%
49 49 49 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
55 55 55 Megahorn Damages the target. Physical Damage Bug 120 85%

 

 

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