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Heracross   

General Information
Regular Form Shiny Form
National Dex Number:
214
Sinnoh Dex Number:
062 
Hoenn Dex Number:
168 
Johto Dex Number:
113 
English Name:
Heracross
Japanese Name:
Herakurosu
Species:
Single Horn
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Bug/Fighting
Habitat:
Forest
Height:
4ft 11in1.5 m
Weight:
119 lbs54 kg
Colour:
Blue

Abilities:
RSE & FRLGSwarm:
When HP is less than 33%, Bug type attacks deal 50% more damage. [Field Action - EMERALD ONLY] Pokemon cries are heard more often.
RSE & FRLGGuts:
Attack is increased by 50% when inflicted with a status ailment.
Diamond & PearlSwarm:
When HP is less than 33%, Bug type attacks deal 50% more damage. [Field Action] Pokemon cries are heard more often.
Diamond & PearlGuts:
Attack is increased by 50% when inflicted with a status ailment.

Weaknesses:
Fire (x2)
Flying (x4)
Psychic (x2)
Resistances:
Grass (x0.5)
Fighting (x0.5)
Ground (x0.5)
Bug (x0.5)
Dark (x0.5)
Immunities:
No immunities

Evolution Line:
None

Pokedex Entries:
GoldThis powerful POKéMON thrusts its prized horn under its enemies' bellies then lifts and throws them.
SilverUsually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.
CrystalWith its Herculean powers, it can easily throw around an object that is 100 times its own weight.
RubyHERACROSS charges in a straight line at its foe, slips beneath the foe's grasp, and then scoops up and hurls the opponent with its mighty horn. This POKéMON even has enough power to topple a massive tree.
SapphireHERACROSS has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the POKéMON a secure and solid footing to forcefully fling away foes with its proud horn.
EmeraldThey gather in forests seeking the sweet sap of trees. It is completely clad in steel in a steel-hard shell. It is proud of its horn, which it uses to fling foes.
FireRedUsually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.
LeafGreenThis powerful POKéMON thrusts its prized horn under its enemies' bellies then lifts and throws them.
DiamondIt gathers in forests to search for tree sap, its favorite food. It's strong enough to hurl foes.
PearlWith powerful legs and claws, it generates enough power to hurl foes over great distances.
Stadium 2This powerful POKéMON thrusts its prized horn under its enemies' bellies then lifts and throws them.
TCGHeracross: It is normally peaceful, but will attack any who get between it and honey, its favorite food.

LocationsAll | DPP | RSE/FRLG | GSC
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Honey Tree - Group 2 Honey Tree
Honey Tree
-
Pearl Honey Tree - Group 2 Honey Tree
Honey Tree
-

Other Locations:
VersionArea
ColosseumCipher Peon Dioge

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
1 1 Horn Attack Damages the target. Physical Damage Normal 65 100%
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7 7 Fury Attack Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
13 13 Aerial Ace Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Flying 60 100%
19 19 Brick Break Reflect and Light Screen are removed from the target's field even if the attack misses or the target is a Ghost-type. Physical Damage Fighting 75 100%
25 25 Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
31 31 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
37 37 Close Combat Lowers the user's Defense and Special Defense by 1 stage. Physical Damage Fighting 120 100%
43 43 Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%
49 49 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
55 55 Megahorn Damages the target. Physical Damage Bug 120 85%

Breeding Information
Egg Group: Bug
Steps to Hatch:6400 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC