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Shuckle   

RSE & LGFR
SHUCKLE
Item
Leftovers
Nature
Calm (+SD, -Atk)
Ability
Sturdy
EVs
252 HP, 228 Def, 28 SD
Stats
244 HP, 50 Atk, 553 Def, 46 Spd, 56 SA, 553 SD
Slot 1Slot 2Slot 3Slot 4
WrapToxicEncoreRestProtectSandstorm
MoveEffectTypePwrAcc
     
Notes: Shuckle would be a perfect staller if it actually had HP higher than Dugtrio's. The HP puts a huge dent into Shuckle's massive defenses, (although, on the bright side, Sand Stream doesn't rip Shuckle apart,) and the Attacks/Speed are so dismally low that you have you wonder why Shuckle was even created. When you have to rely on Toxi-trapping, (with Wrap, no less!,) to do anything, you know Shuckle has issues.

SHUCKLE
Item
Choice Band (Atk x1.5)
Nature
Adamant (+Atk, -SA)
Ability
Sturdy
EVs
252 HP, 252 Atk, 4 Def
Stats
244 HP, 195 Atk, 497 Def, 46 Spd, 50 SA, 496 SD
Slot 1Slot 2Slot 3Slot 4
Hidden Power BugRock SlideRolloutEarthquakeBody Slam
MoveEffectTypePwrAcc
     
Notes: For those of you who have completely lost your minds, please enjoy this Choice Band Shuckle set. The thing is, Toxi-trapping, especially with Wrap, is such a horrible idea that Choice Band Shuckle, with its amazing 195 max attack, could actually be a better option. At the very least, you'll catch your opponent offguard and possibly get a surprise kill. That would be one more possible kill than the first set would ever get.