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Shuckle   

SHUCKLE
Basic Pokémon
Hit Points40 TypeGrass
WeaknessFire Resistance
Retreat Cost Level32
CostNameEffectPower
WithdrawFlip a coin. If heads, prevent all damage done to Shuckle during your opponent's next turn. (Any other effects of attacks still happen.) 
WrapFlip a coin. If heads, the Defending Pokémon is now Paralyzed.20
Illustrator: Ken Sugimori
Neo Genesis 72/111 (Common)

SHUCKLE
Basic Pokémon
Hit Points40 TypeFighting
WeaknessGrass Resistance
Retreat Cost Level28
Poké-POWER Hard Shell: Whenever an attack (including your own) does 40 or less damage to Shuckle (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Shuckle is Asleep, Confused, or Paralyzed.
CostNameEffectPower
Toxic SalivaFlip a coin. If heads, the Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). 
Illustrator: Yuka Morii
Neo Revelation 51/64 (Common)

SHUCKLE
Basic Pokémon
Hit Points30 TypeGrass
WeaknessFire Resistance
Retreat Cost  IDE-10-#
Poké-BODY Vase Body: All damage done by attack to Shuckle is reduced by 20 (after applying Weakness and Resistance).
CostNameEffectPower
Poisonous SalivaThe Defending Pokémon is now Poisoned.10
Illustrator: Sumiyoshi Kizuki
Skyridge 96/144 (Common)

SHUCKLE
Basic Pokémon
Hit Points60 TypeGrass
WeaknessFire Resistance
Retreat Cost Level 
Poké-BODY Extra-tight: Prevent all damage done to Shuckle by attacks from your opponent's Pokémon-ex.
CostNameEffectPower
ToxicThe Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns. 
Illustrator: Miki Tanaka
EX Unseen Forces 47/115 (Uncommon)