| TM/HM |
Attract |
Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. |
Normal |
15 |
N/A |
100% |
| Level-Up |
Bind |
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. |
Normal |
20 |
15 |
75% |
| Egg Move |
Block |
As long as the user remains in battle, the target cannot switch out unless it uses Baton Pass. The target will still be trapped if the user switches out by using Baton Pass. |
Normal |
5 |
N/A |
N/A |
| Tutored |
Body Slam |
Has a 30% chance to paralyze the target. |
Normal |
15 |
85 |
100% |
| Level-Up |
Crunch |
Has a 20% chance to lower the target's Special Defense by 1 stage. |
Dark |
15 |
80 |
100% |
| TM/HM |
Cut |
Damages the target. |
Normal |
30 |
50 |
95% |
| Tutored |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
Normal |
40 |
N/A |
N/A |
| TM/HM |
Dig |
On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. |
Ground |
10 |
60 |
100% |
| TM/HM |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| Level-Up |
Double-edge |
The user receives 1/3 recoil damage. |
Normal |
15 |
120 |
100% |
| Level-Up |
Dragonbreath |
Has a 30% chance to paralyze the target. |
Dragon |
20 |
60 |
100% |
| TM/HM |
Earthquake |
Power doubles when performed against Pokemon using Dig. |
Ground |
10 |
100 |
100% |
| Tutored |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Egg Move |
Explosion |
The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. |
Normal |
5 |
250 |
100% |
| TM/HM |
Facade |
Power doubles if the user is inflicted with burn, paralysis or poison. |
Normal |
20 |
70 |
100% |
| Egg Move |
Flail |
Base power increases as the user's HP decreases. |
Normal |
15 |
Var BP |
100% |
| TM/HM |
Frustration |
Power increases as user's happiness decreases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Level-Up |
Harden |
Raises the user's Defense by 1 stage. |
Normal |
30 |
N/A |
N/A |
| TM/HM |
Hidden Power |
Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. |
Normal |
15 |
Var BP |
100% |
| TM/HM |
Hyper Beam |
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. |
Normal |
5 |
150 |
90% |
| Level-Up |
Iron Tail |
Has a 30% chance to lower the target's Defense by 1 stage. |
Steel |
15 |
100 |
75% |
| Tutored |
Mimic |
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. |
Normal |
10 |
N/A |
100% |
| Tutored |
Mud-Slap |
Lowers the target's Accuracy by 1 stage. |
Ground |
10 |
20 |
100% |
| TM/HM |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Inherited |
Psych Up |
The user copies all six of the target's current stat modifiers. |
Normal |
10 |
N/A |
N/A |
| Level-Up |
Rage |
The user's Attack rises by 1 stage if attacked before its next move. |
Normal |
20 |
20 |
100% |
| TM/HM |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. |
Psychic |
10 |
N/A |
N/A |
| TM/HM |
Return |
Power increases as user's happiness increases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| TM/HM |
Roar |
Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. |
Normal |
20 |
N/A |
100% |
| Egg Move |
Rock Slide |
Has a 30% chance to make the target flinch. |
Rock |
10 |
75 |
90% |
| TM/HM |
Rock Smash |
Has a 50% chance to lower the target's Defense by 1 stage. |
Fighting |
15 |
20 |
100% |
| Level-Up |
Rock Throw |
Damages the target. |
Rock |
15 |
50 |
90% |
| TM/HM |
Rock Tomb |
Lowers the target's Speed by 1 stage. |
Rock |
10 |
50 |
80% |
| Tutored |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
Rock |
20 |
30 |
90% |
| Inherited |
Sand Tomb |
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. |
Ground |
15 |
15 |
70% |
| Level-Up |
Sandstorm |
Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. |
Rock |
10 |
N/A |
N/A |
| Level-Up |
Screech |
Lowers the target's Defense by 2 stages. |
Normal |
10 |
N/A |
85% |
| TM/HM |
Secret Power |
This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). |
Normal |
20 |
70 |
100% |
| Tutored |
Selfdestruct |
The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. |
Normal |
5 |
200 |
100% |
| Level-Up |
Slam |
Damages the target. |
Normal |
20 |
80 |
75% |
| Tutored |
Sleep Talk |
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) |
Normal |
10 |
Copy |
N/A |
| Tutored |
Snore |
Has a 30% chance to make the target flinch; fails if user is awake. |
Normal |
15 |
40 |
100% |
| TM/HM |
Strength |
Damages the target. |
Normal |
15 |
80 |
100% |
| Tutored |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| TM/HM |
Sunny Day |
Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. |
Fire |
5 |
N/A |
N/A |
| Tutored |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
Normal |
15 |
N/A |
90% |
| Level-Up |
Tackle |
Damages the target. |
Normal |
35 |
35 |
95% |
| TM/HM |
Taunt |
Prevents the target from using non-damaging moves for two turns. Assist, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, and Mirror Coat are not prevented. |
Dark |
20 |
N/A |
100% |
| TM/HM |
Torment |
Prevents the target from using the same move for two turns in a row until the target is switched out. The target will use Struggle every other turn if it cannot attack without using the same move. |
Dark |
15 |
N/A |
100% |
| TM/HM |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. |
Poison |
10 |
N/A |
85% |