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Steelix   

General Information
Regular Form Shiny Form
National Dex Number:
208
Sinnoh Dex Number:
035 
Hoenn Dex Number:
351 
Johto Dex Number:
063 
English Name:
Steelix
Japanese Name:
Haganeru
Species:
Iron Snake
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Steel/Ground
Habitat:
Cave
Height:
30ft 2in9.2 m
Weight:
881.8 lbs400 kg
Colour:
Grey

Abilities:
RSE & FRLGSturdy:
Negates one-hit KOs.
RSE & FRLGRock Head:
Negates recoil against this Pokemon.
Diamond & PearlRock Head:
Negates recoil against this Pokemon.
Diamond & PearlSturdy:
Negates one-hit KOs.

Weaknesses:
Fire (x2)
Water (x2)
Fighting (x2)
Ground (x2)
Resistances:
Normal (x0.5)
Flying (x0.5)
Psychic (x0.5)
Bug (x0.5)
Rock (x0.25)
Ghost (x0.5)
Dragon (x0.5)
Steel (x0.5)
Dark (x0.5)
Immunities:
Electric (x0)
Poison (x0)

Evolution Line:

Onix
Trade w/ Metal Coat

Steelix

Items Held:
Version Items
GSC (Wild)Metal Coat 8%-
RSE (Wild)Metal Coat 5%-
FRLG (Wild)Metal Coat 5%-
DPP (Wild)Metal Coat 5%-

Pokedex Entries:
GoldIts body has been compressed deep under the ground. As a result, it is even harder than a diamond.
SilverIt is said that if an ONIX lives for over 100 years, its composition changes to become diamond-like.
CrystalThe many small metal particles that cover this POKéMON's body reflect bright light well.
RubySTEELIX lives even further underground than ONIX. This POKéMON is known to dig towards the earth's core. There are records of this POKéMON reaching a depth of over six-tenths of a mile underground.
Sapphire
EmeraldSTEELIX live even further underground than ONIX. This POKéMON is known to dig toward the earth's core, reaching a depth of over six-tenths of a mile underground.
FireRedIt is said that if an ONIX lives for over 100 years, its composition changes to become diamond-like.
LeafGreenIts body has been compressed deep under the ground. As a result, it is even harder than a diamond.
DiamondTempered underground under high pressure and heat, its body is harder than any metal.
PearlIt chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground.
Stadium 2Its body has been compressed deep under the ground. As a result, it is even harder than a diamond.
TCGShining Steelix: If an Onix lives 100 years or more, its skin hardens, eventually becoming even harder than a diamond.

LocationsAll | DPP | RSE/FRLG | GSC
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Iron Island B2 (Right) Walk
Walk
10%
Iron Island B3 Walk
Walk
10%
Snowpoint Temple 1F Walk
Walk
5%
Snowpoint Temple B1 Walk
Walk
15%
Snowpoint Temple B2 Walk
Walk
15%
Snowpoint Temple B3 Walk
Walk
15%
Snowpoint Temple B4 Walk
Walk
20%
Snowpoint Temple B5 Walk
Walk
20%
Victory Road (Deep Exit) Walk
Walk
10%
Victory Road (Deep) Walk
Walk
10%
Victory Road 1F Walk
Walk
10%
Victory Road 2F Walk
Walk
10%
Victory Road B1F Walk
Walk
10%
Victory Road B1F (Deep) Walk
Walk
10%
Diamond Iron Island B2 (Right) Walk
Walk
10%
Iron Island B3 Walk
Walk
10%
Snowpoint Temple 1F Walk
Walk
5%
Snowpoint Temple B1 Walk
Walk
15%
Snowpoint Temple B2 Walk
Walk
15%
Snowpoint Temple B3 Walk
Walk
15%
Snowpoint Temple B4 Walk
Walk
20%
Snowpoint Temple B5 Walk
Walk
20%
Victory Road (Deep Exit) Walk
Walk
10%
Victory Road (Deep) Walk
Walk
10%
Victory Road 1F Walk
Walk
10%
Victory Road 2F Walk
Walk
10%
Victory Road B1F Walk
Walk
10%
Victory Road B1F (Deep) Walk
Walk
10%
Platinum Iron Island B2 (Left) Walk
Walk
10%
Iron Island B2 (Right) Walk
Walk
10%
Iron Island B3 Walk
Walk
30%
Victory Road (Deep Exit) Walk
Walk
5%
Victory Road (Deep) Walk
Walk
5%
Victory Road 1F Walk
Walk
5%
Victory Road 2F Walk
Walk
40%
Victory Road B1F Walk
Walk
5%

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Bind Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 75%
1 1 Mud Sport All Electric-type moves are 50% weaker until the user switches out. Other Damage Ground N/A N/A
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
1 1 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
1 1 Thunder Fang Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Electric 65 95%
1 1 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
6 6 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
9 9 Rock Throw Damages the target. Physical Damage Rock 50 90%
14 14 Rage The user's Attack rises by 1 stage if attacked before its next move. Physical Damage Normal 20 100%
17 17 Rock Tomb Lowers the target's Speed by 1 stage. Physical Damage Rock 50 80%
22 22 Sandstorm Cancels all other weather moves. For 5 turns: the Special Defense of Rock-type Pokemon is boosted by 50%, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it has Sand Veil or is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Sandstorm will last for eight turns if its user is holding Smooth Rock. Other Damage Rock N/A N/A
25 25 Slam Damages the target. Physical Damage Normal 80 75%
30 30 Rock Polish Raises the user's Speed by 2 stages. Other Damage Rock N/A N/A
33 33 DragonBreath Has a 30% chance to paralyze the target. Special Damage Dragon 60 100%
- 38 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
38 41 Iron Tail Has a 30% chance to lower the target's Defense by 1 stage. Physical Damage Steel 100 75%
41 46 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
46 49 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
49 54 Stone Edge Has a high critical hit ratio. Physical Damage Rock 100 80%

Breeding Information
Egg Group: Mineral
Steps to Hatch:6400 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
Possible Chain |