| 1 |
1 |
1 |
Rage |
The user's Attack rises by 1 stage if attacked before its next move. |
 |
Normal |
20 |
100% |
| 5 |
5 |
5 |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
 |
Normal |
N/A |
N/A |
| 9 |
9 |
9 |
Yawn |
If the target stays in battle, it falls asleep at the end of the next turn. |
 |
Normal |
N/A |
N/A |
| 13 |
13 |
13 |
Glare |
Paralyzes the target. |
 |
Normal |
N/A |
75% |
| 17 |
17 |
17 |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
 |
Rock |
30 |
90% |
| 21 |
21 |
21 |
Spite |
The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. |
 |
Ghost |
N/A |
100% |
| 25 |
25 |
25 |
Pursuit |
If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. |
 |
Dark |
40 |
100% |
| 29 |
29 |
29 |
Screech |
Lowers the target's Defense by 2 stages. |
 |
Normal |
N/A |
85% |
| 33 |
33 |
33 |
Roost |
The user recovers 1/2 of its max HP; if it is a Flying-type Pokemon, it also loses its Flying-type classification until the start of the next turn. |
 |
Flying |
N/A |
N/A |
| 37 |
37 |
37 |
Take Down |
The user receives 1/4 recoil damage. |
 |
Normal |
90 |
85% |
| 41 |
41 |
41 |
AncientPower |
Has a 10% chance to raise all of the user's stats by 1 stage. |
 |
Rock |
60 |
100% |
| 45 |
45 |
45 |
Dig |
On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. |
 |
Ground |
80 |
100% |
| 49 |
49 |
49 |
Endeavor |
Inflicts damage equal to the target's current HP - the user's current HP. |
 |
Normal |
Var Dmg |
100% |
| 53 |
53 |
53 |
Flail |
Base power increases as the user's HP decreases. |
 |
Normal |
Var BP |
100% |