Spikes: During your opponent's turn, whenever 1 of your opponent's Benched Pokémon becomes his or her Active Pokémon, Forretress does 10 damage to it. (Don't apply Weakness and Resistance.) This power stops working if Forretress is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Rapid Spin
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switched it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. (Do the damage before switching the Pokémon.)
30
Illustrator: CR CG gangs
Neo Discovery 2/75 (Holographic)
FORRETRESS
Evolves from Pineco (Stage 1)
Hit Points
80
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
Level
40
Poké-POWER
Spikes: During your opponent's turn, whenever 1 of your opponent's Benched Pokémon becomes his or her Active Pokémon, Forretress does 10 damage to it. (Don't apply Weakness and Resistance.) This power stops working if Forretress is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Rapid Spin
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switched it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. (Do the damage before switching the Pokémon.)
30
Illustrator: CR CG gangs
Neo Discovery 21/75 (Rare)
DARK FORRETRESS
Evolves from Pineco (Stage 1)
Hit Points
60
Type
Grass
Weakness
Fire
Resistance
Retreat Cost
Level
30
Cost
Name
Effect
Power
Armor Up
Until the end of your next turn, if Dark Forretress would be Knocked Out by damage from an attack, flip a coin. If heads, Dark Forretress is not Knocked Out and its remaining HP become 10 instead.
Explosion
Dark Forretress does 60 damage to itself.
60
Illustrator: Mitsuhiro Arita
Neo Destiny 35/105 (Uncommon)
FORRETRESS
Evolves from Pineco (Stage 1)
Hit Points
70
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
ID
E-72-#
Cost
Name
Effect
Power
Spinning Blow
Flip 2 coins. This attack does 20 damage times the number of heads. If both coins are heads, switch Forretress with 1 of your Benched Pokémon.
20x
Scatterbomb
Flip 2 coins. For each heads, do 10 damage to each of your opponent's Benched Pokémon. For each tails, do 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
40
Illustrator: Midori Harada
Skyridge H8/H32 (Holographic)
FORRETRESS
Evolves from Pineco (Stage 1)
Hit Points
70
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
ID
E-72-#
Cost
Name
Effect
Power
Spinning Blow
Flip 2 coins. This attack does 20 damage times the number of heads. If both coins are heads, switch Forretress with 1 of your Benched Pokémon.
20x
Scatterbomb
Flip 2 coins. For each heads, do 10 damage to each of your opponent's Benched Pokémon. For each tails, do 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
40
Illustrator: Midori Harada
Skyridge 9/144 (Rare)
FORRETRESS
Evolves from Pineco (Stage 1)
Hit Points
70
Type
Grass
Weakness
Fire
Resistance
Retreat Cost
ID
E-09-#
Poké-BODY
Exoskeleton: All damage done by attacks to Forretress is reduced by 10 (after applying Weakness and Resistance).
Cost
Name
Effect
Power
Shell Rupture
This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Double Spin
Flip 2 coins. This attack does 40 damage times the number of heads.
40x
Illustrator: Kouki Saitou
Skyridge 56/144 (Common)
FORRETRESS
Evolves from Pineco (Stage 1)
Hit Points
80
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
ID
K-59-#
Cost
Name
Effect
Power
Double Metal Ball
Put 2 damage counters on each Defending Pokémon.
Backspin
After your attack, you may discard 1 Energy card attached to Forretress. If you do, switch Forretress with 1 of your Benched Pokémon.
40
Illustrator: Mitsuhiro Arita
EX Dragon 28/97 (Uncommon)
FORRETRESS
Evolves from Pineco (Stage 1)
Hit Points
70
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
Level
Cost
Name
Effect
Power
Spiky Shell
Put 3 damage counters on the Defending Pokémon at the end of your opponent's next turn.
20
Pop
Put 7 damage counters on Forretress. Move all Energy cards attached to Forretress to your Benched Pokémon in any way you like. (Ignore this effect if you don't have any Benched Pokémon.)