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Forretress   

General Information
Regular Form Shiny Form
National Dex Number:
205
Sinnoh Dex Number:
Hoenn Dex Number:
348 
Johto Dex Number:
094 
English Name:
Forretress
Japanese Name:
Fuoretosu
Species:
Bagworm
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Bug/Steel
Habitat:
Forest
Height:
3ft 11in1.2 m
Weight:
277.3 lbs125.8 kg
Colour:
Purple

Abilities:
RSE & FRLGSturdy:
Negates one-hit KOs.
Diamond & PearlSturdy:
Negates one-hit KOs.

Weaknesses:
Fire (x4)
Resistances:
Normal (x0.5)
Grass (x0.25)
Ice (x0.5)
Psychic (x0.5)
Bug (x0.5)
Ghost (x0.5)
Dragon (x0.5)
Steel (x0.5)
Dark (x0.5)
Immunities:
Poison (x0)

Evolution Line:

Pineco
lv31

Forretress

Pokedex Entries:
GoldIts entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery.
SilverIt remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
CrystalUsually found hanging on to a fat tree trunk. It shoots out bits of its shell when it sees action.
RubyFORRETRESS conceals itself inside its hardened steel shell. The shell is opened when the POKéMON is catching prey, but it does so at such a quick pace that the shell's inside cannot be seen.
Sapphire
EmeraldIt keeps itself inside its steel shell. The shell is opened when it is catching prey, but it is so quick that the shell's inside cannot be seen.
FireRedIt remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
LeafGreenIts entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery.
DiamondIt is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Pearl
Stadium 2Its entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery.
TCGDark Forretress: It stays motionless in tree, driving away with flying armored shards from its hard shell any who come close.

LocationsAll | DP | RSE/FRLG | GSC
DP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Pineco Evolve
Evolve
-
Pearl Evolve Pineco Evolve
Evolve
-

Other Locations:
VersionArea
ColosseumCipher Peon Vana

Level-Up AttacksAll | DP | RSE/FRLG | GSC
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Tackle Damages the target. Physical Damage Normal 35 95%
1   Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
1   Toxic Spikes Opponents will be poisoned as they enter the field until they use Rapid Spin. One layer inflicts regular poison while two layers inflict Toxic; switching in a non-Flying-type Poison Pokemon without Levitate will remove any layers. Flying-type and Levitate Pokemon are only affected if they switch in while Gravity is in effect, Iron Ball is their held item or they are receiving a Baton Passed Ingrain; Steel-type Pokemon and Pokemon who enter with Baton Passed Substitutes are not affected. Other Damage Poison N/A N/A
6   Selfdestruct The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 200 100%
9   Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
12   Rapid Spin Removes Spikes, Stealth Rock, Toxic Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool and Wrap. These effects do not occur if the move misses or is used against Ghost-type Pokemon. Physical Damage Normal 20 100%
17   Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
20   Natural Gift The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Normal Var BP 100%
23   Spikes Damages opponents, unless they are Flying-type or have Levitate, every time they are switched in; hits through Wonder Guard. Can be used up to three times: saps 1/8 of max HP with one layer, 3/16 of max HP with two layers and 1/4 of max HP for three layers. Other Damage Ground N/A 100%
28   Payback Power doubles if the target switches out or goes before the user. Physical Damage Dark 50 100%
31   Mirror Shot Has a 30% chance to lower the target's Accuracy by 1 stage. Special Damage Steel 65 85%
33   Explosion The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 250 100%
38   Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
45   Gyro Ball Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. Physical Damage Steel Var BP 100%
50   Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
57   Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
62   Zap Cannon Paralyzes the target. Special Damage Electric 120 50%

Breeding Information
Egg Group: Bug
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC
DP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Counter Almost always goes last; if an opponent s