#203 Girafarig
GSC Level-Up Moves:
1
1
Tackle
Damages the target.
Normal
35
95%
1
1
Growl
Lowers the target's Attack by 1 stage .
Normal
N/A
100%
7
7
Confusion
Has a ~10% chance to confuse the target.
Psychic
50
100%
13
13
Stomp
Has a ~30% chance to make the target flinch ; also retains its normal accuracy and gains doubled power against Minimized Pokemon.
Normal
65
100%
20
20
Agility
Raises the user's Speed by 2 stages .
Psychic
N/A
N/A
30
30
Baton Pass
The user returns to its party, bypassing any trapping moves and Pursuit ; it passes all stat modifiers (positive or negative), as well as confusion , Focus Energy , Perish Song count, Mist , Leech Seed , Ghost Curses , Mind Reader , Lock-On , Mean Look , Spider Web and Substitute to the replacement Pokemon. In-game, Baton Pass also passes partial trapping moves (Bind , Clamp , Fire Spin and Wrap ), Foresight , Toxic if the replacement is poisoned and Nightmare if replacement is asleep.
Normal
N/A
N/A
41
41
Psybeam
Has a ~10% chance to confuse the target.
Psychic
65
100%
54
54
Crunch
Has a ~20% chance to lower the target's Special Defense by 1 stage .
Dark
80
100%
RSE and FRLG Level-Up Moves:
1
1
1
Tackle
Damages the target.
Normal
35
95%
1
1
1
Growl
Lowers the target's Attack by 1 stage .
Normal
N/A
100%
7
7
7
Astonish
Has a 30% chance to make the target flinch .
Ghost
30
100%
13
13
13
Confusion
Has a 10% chance to confuse the target.
Psychic
50
100%
19
19
19
Stomp
Has a 30% chance to make the target flinch ; also retains its normal accuracy and gains doubled power against Minimized Pokemon.
Normal
65
100%
25
25
25
Odor Sleuth
Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves.
Normal
N/A
100%
31
31
31
Agility
Raises the user's Speed by 2 stages .
Psychic
N/A
N/A
37
37
37
Baton Pass
The user returns to its party, bypassing any trapping moves and Pursuit ; it passes all stat modifiers (positive or negative), as well as confusion , Focus Energy , Ingrain , Stockpiles , Perish Song count, Leech Seed , Ghost Curses , Mind Reader , Lock-On , Block , Mean Look , Spider Web and Substitute to the replacement Pokemon.
Normal
N/A
N/A
43
43
43
Psybeam
Has a 10% chance to confuse the target.
Psychic
65
100%
49
49
49
Crunch
Has a 20% chance to lower the target's Special Defense by 1 stage .
Dark
80
100%
DPP and HGSS Level-Up Moves:
1
1
1
Growl
Lowers the target's Attack by 1 stage .
Normal
N/A
100%
1
1
1
Power Swap
The user swaps Attack and Special Attack modifiers with its target.
Psychic
N/A
N/A
1
1
1
Guard Swap
The user swaps Defense and Special Defense modifiers with its target.
Psychic
N/A
N/A
1
1
1
Tackle
Damages the target.
Normal
35
95%
1
1
1
Astonish
Has a 30% chance to make the target flinch .
Ghost
30
100%
1
1
1
Confusion
Has a 10% chance to confuse the target.
Psychic
50
100%
5
5
5
Odor Sleuth
Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves.
Normal
N/A
N/A
10
10
10
Stomp
Has a 30% chance to make the target flinch ; also retains its normal accuracy and gains doubled power against Minimized Pokemon.
Normal
65
100%
14
14
14
Agility
Raises the user's Speed by 2 stages .
Psychic
N/A
N/A
19
19
19
Psybeam
Has a 10% chance to confuse the target.
Psychic
65
100%
23
23
23
Baton Pass
The user returns to its party, bypassing any trapping moves and Pursuit ; it passes all stat modifiers (positive or negative, including from Charge and Stockpile ), as well as confusion , Focus Energy /Lansat Berry boosts, Ingrain , Aqua Ring , Embargo , Gastro Acid , Power Trick , Magnet Rise , Stockpiles , Perish Song count, Mist , Leech Seed , Ghost Curses , Mind Reader , Lock-On , Block , Mean Look , Spider Web and Substitute to the replacement Pokemon.
Normal
N/A
N/A
28
28
28
Assurance
Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes , Stealth Rock or the effects of holding Life Orb.
Dark
50
100%
32
32
32
Double Hit
Strikes twice; if the first hit breaks the target's Substitute , the real Pokemon will take damage from the second hit.
Normal
35
90%
37
37
37
Psychic
Has a 10% chance to lower the target's Special Defense by 1 stage .
Psychic
90
100%
41
41
41
Zen Headbutt
Has a 20% chance to make the target flinch .
Psychic
80
90%
46
46
46
Crunch
Has a 20% chance to lower the target's Defense by 1 stage .
Dark
80
100%