#203 Girafarig   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
1 1 1 Power Swap The user swaps Attack and Special Attack modifiers with its target. Other Damage Psychic N/A N/A
1 1 1 Guard Swap The user swaps Defense and Special Defense modifiers with its target. Other Damage Psychic N/A N/A
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 1 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
1 1 1 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
5 5 5 Odor Sleuth Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
10 10 10 Stomp Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Physical Damage Normal 65 100%
14 14 14 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
19 19 19 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
23 23 23 Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
28 28 28 Assurance Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes, Stealth Rock or the effects of holding Life Orb. Physical Damage Dark 50 100%
32 32 32 Double Hit Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Normal 35 90%
37 37 37 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
41 41 41 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
46 46 46 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%

 

 

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