#203 Girafarig   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
203 147 164 -
Names:
English Japanese German French
Girafarig Kirinriki Girafarig Girafarig
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Long Neck
Type: Normal/Psychic
Habitat: Grassland
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 4ft 11in Metric: 1.5m
Weight:
Imperial: 91.5lbs Metric: 41.5kg
Colour: Yellow
Abilities:
RSE and FRLGInner Focus:
This Pokemon cannot be made to flinch.
RSE and FRLGEarly Bird:
This Pokemon will remain asleep for half as long as it normally would; this includes both opponent-induced sleep and user-induced sleep via Rest.
DPPEarly Bird:
This Pokemon will remain asleep for half as long as it normally would; this includes both opponent-induced sleep and user-induced sleep via Rest.
DPPInner Focus:
This Pokemon cannot be made to flinch.
Weaknesses:
Bug (x2)
Dark (x2)
Resistances:
Psychic (x0.5)
Immunities:
Ghost (x0)
Evolution Line:
No Evolutions
Items Held:
RSE (Wild)Persim Berry 5%-
FRLG (Wild)Persim Berry 5%-
DPP (Wild)Persim Berry 5%-
HGSS (Wild)Persim Berry 5%-
Pokedex Entries:
GoldIts tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite.
SilverIts tail, which also contains a small brain, may bite on its own if it notices an alluring smell.
CrystalWhen it is in danger, its tail uses some sort of mysterious powers to drive away the enemy.
RubyGIRAFARIG's rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds. Approaching this POKéMON from behind can cause the rear head to suddenly lash out and bite.
SapphireGIRAFARIG's rear head contains a tiny brain that is too small for thinking. However, the rear head doesn't need to sleep, so it can keep watch over its surroundings 24 hours a day.
EmeraldA GIRAFARIG is an herbivore--it eats grass and tree shoots. While it is eating, its tail makes chewing and swallowing motions as if it were also eating.
FireRedIts tail, which also contains a small brain, may bite on its own if it notices an alluring smell.
LeafGreenIts tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite.
DiamondIts tail also has a small brain. It bites to repel any foe trying to sneak up on it from behind.
PearlWhile it sleeps, the head on its tail keeps watch. The tail doesn't need to sleep.
PlatinumThe head on its tail contains a small brain. It can instinctively fight even while facing backward.
Stadium 2Its tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite.
TCGGirafarig: Its tail has a brain of its won, which can respond to stimuli such as scents. Many unsuspecting people have been bitten by it.
LocationsAll Generations | DPP | RSE and FRLG | GSC
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Route 214 [Level 24] Morning Day Night Walk
Walk
10%
Valor Lakefront [Level 21 - 22] Morning Day Night Walk
Walk
30%
Pearl Route 214 [Level 24] Morning Day Night Walk
Walk
10%
Valor Lakefront [Level 21 - 22] Morning Day Night Walk
Walk
30%
Platinum Route 221 [Level 28 - 30] Morning Day Night Walk
Walk
25%
Valor Lakefront [Level 21 - 28] Morning Day Night Walk
Walk
25%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Route 43 [Level 15] Morning Day Night Walk
Walk
30%
Route 48 [Level 20] Morning Day Night Walk
Walk
5%
SoulSilver Route 43 [Level 15] Morning Day Night Walk
Walk
30%
Route 48 [Level 20] Morning Day Night Walk
Walk
5%
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
1 1 1 Power Swap The user swaps Attack and Special Attack modifiers with its target. Other Damage Psychic N/A N/A
1 1 1 Guard Swap The user swaps Defense and Special Defense modifiers with its target. Other Damage Psychic N/A N/A
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 1 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
1 1 1 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
5 5 5 Odor Sleuth Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
10 10 10 Stomp Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Physical Damage Normal 65 100%
14 14 14 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
19 19 19 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
23 23 23 Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
28 28 28 Assurance Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes, Stealth Rock or the effects of holding Life Orb. Physical Damage Dark 50 100%
32 32 32 Double Hit Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Normal 35 90%
37 37 37 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
41 41 41 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
46 46 46 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
Breeding Information
Egg Group Ground Ground
Approx Steps to Hatch5120
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Beat Up Each healthy (i.e. not fainted nor inflicted with a status condition) Pokemon in your party contributes a typeless 10 base power hit determined solely by their base Attack and Defense stats. Physical Damage Dark 10 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Double Kick Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Fighting 30 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. Special Damage Psychic Var Dmg 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. Special Damage Normal 80 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Platinum Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 70 250 - 313 281 - 344 250 - 313 281 - 344 250 - 313 281 - 344
Attack 80 148 - 205 176 - 233 165 - 228 196 - 259 181 - 250 215 - 284
Defense 65 121 - 178 149 - 206 135 - 198 166 - 229 148 - 217 182 - 251
Spec. Attack 90 166 - 223 194 - 251 185 - 248 216 - 279 203 - 272 237 - 306
Spec. Defense 65 121 - 178 149 - 206 135 - 198 166 - 229 148 - 217 182 - 251
Speed 85 157 - 214 185 - 242 175 - 238 206 - 269 192 - 261 226 - 295
Total 455 963 - 1311 1134 - 1482 1045 - 1423 1231 - 1609 1122 - 1530 1323 - 1731
Other Stats:
Base Experience 149
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Spec. Attack +2
Base Happiness 70
Capture Rate 60

 

 

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