Shadow Tag: When this Pokemon enters the field, its opponents cannot switch or flee the battle unless they use the move Baton Pass.
DPP
Shadow Tag: When this Pokemon enters the field, its opponents cannot switch or flee the battle unless they have the same ability, are holding Shed Shell, or they use the moves Baton Pass or U-Turn.
It hates light and shock. If attacked, it inflates its body to pump up its counter strike.
Silver
To keep its pitch-black tail hidden, it lives quietly in the darkness. It is never first to attack.
Crystal
It order to conceal its black tail, it lives in a dark cave and only moves about at night.
Ruby
If two or more WOBBUFFET meet, they will turn competitive and try to outdo each other's endurance. However, they may try to see which one can endure the longest without food. TRAINERS need to beware of this habit.
Sapphire
WOBBUFFET does nothing but endure attacks - it won't attack on its own. However, it won't endure an attack on its tail. When that happens, the POKéMON will try to take the foe with it using DESTINY BOND.
Emerald
Usually docile, a WOBBUFFET strikes back ferociously if its black tail is attacked. It makes its lair in caves where it waits for nightfall.
FireRed
To keep its pitch-black tail hidden, it lives quietly in the darkness. It is never first to attack.
LeafGreen
It hates light and shock. If attacked, it inflates its body to pump up its counter strike.
Diamond
It desperately tries to keep its black tail hidden. It is said to be proof the tail hides a secret.
Pearl
Platinum
It desperately tries to keep its black tail hidden. It is said to be proof the tail hides a secret.
Stadium 2
It hates light and shock. If attacked, it inflates its body to pump up its counter strike.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate.
Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate.
Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate.
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move.