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Umbreon   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
8 8 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
15 15 Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
22 22 Quick Attack Usually goes first. Physical Damage Normal 40 100%
29 29 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
36 36 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
43 43 Assurance Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes, Stealth Rock or the effects of holding Life Orb. Physical Damage Dark 50 100%
50 50 Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
57 57 Mean Look As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
64 64 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
71 71 Moonlight Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Other Damage Normal N/A N/A
- 78 Guard Swap The user swaps Defense and Special Defense modifiers with its target. Other Damage Psychic N/A N/A

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