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Umbreon   

General Information
Regular Form Shiny Form
National Dex Number:
197
Sinnoh Dex Number:
168 (Platinum Only) 
Hoenn Dex Number:
342 
Johto Dex Number:
185 
English Name:
Umbreon
Japanese Name:
Burakki
Species:
Moonlight
Footprint
Cry
Body Style
Gender Ratio:
Male: 87.5%Female: 12.5%
Type:
Dark
Habitat:
Urban
Height:
3ft 3in1 m
Weight:
59.5 lbs27 kg
Colour:
Black

Abilities:
RSE & FRLGSynchronize:
If this Pokemon is paralysed, burned or poisoned, the same status ailment is inflicted on the opponent [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of encountering a Pokemon with the same nature increases by 50%
Diamond & PearlSynchronize:
If this Pokemon is paralysed, burned or poisoned, the same status ailment is inflicted on the opponent [Field Action] If this Pokemon is in the lead spot, the rate of encountering a Pokemon with the same nature increases by 50%

Weaknesses:
Fighting (x2)
Bug (x2)
Resistances:
Ghost (x0.5)
Dark (x0.5)
Immunities:
Psychic (x0)

Evolution Line:

Eevee
Happiness (GSC/PD: Nighttime, RSE: 12am to 12pm); Moon Shard (XD)

Umbreon

Pokedex Entries:
GoldWhen agitated, this POKéMON protects itself by spraying poisonous sweat from its pores.
SilverWhen darkness falls, the rings on the body begin to glow, striking fear in the hearts of anyone nearby.
CrystalOn the night of a full moon, or when it gets excited, the ring patterns on its body glow yellow.
RubyUMBREON evolved as a result of exposure to the moon's waves. It hides silently in darkness and waits for its foes to make a move. The rings on its body glow when it leaps to attack.
Sapphire
EmeraldUMBREON evolved from exposure to the moon's energy pulses. It lurks in darkness and waits for its foes to move. The rings on its body glow when it leaps to attack.
FireRedWhen darkness falls, the rings on the body begin to glow, striking fear in the hearts of anyone nearby.
LeafGreenWhen agitated, this POKéMON protects itself by spraying poisonous sweat from its pores.
DiamondThe light of the moon changed EEVEE's genetic structure. It lurks in darkness for prey.
Pearl
Stadium 2When agitated, this POKéMON protects itself by spraying poisonous sweat from its pores.

LocationsAll | DPP | RSE/FRLG | GSC
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Eevee Evolve
Evolve
-
Pearl Evolve Eevee Evolve
Evolve
-

Other Locations:
VersionArea
ColosseumStarter

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
8 8 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
15 15 Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
22 22 Quick Attack Usually goes first. Physical Damage Normal 40 100%
29 29 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
36 36 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
43 43 Assurance Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes, Stealth Rock or the effects of holding Life Orb. Physical Damage Dark 50 100%
50 50 Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
57 57 Mean Look As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
64 64 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
71 71 Moonlight Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Other Damage Normal N/A N/A
- 78 Guard Swap The user swaps Defense and Special Defense modifiers with its target. Other Damage Psychic N/A N/A

Breeding Information
Egg Group: Ground
Steps to Hatch:8960 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Charm Lowers the target's Attack by 2 stages. Other Damage Normal N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents