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Espeon   

General Information
Regular Form Shiny Form
National Dex Number:
196
Sinnoh Dex Number:
167 (Platinum Only) 
Hoenn Dex Number:
341 
Johto Dex Number:
184 
English Name:
Espeon
Japanese Name:
Eefi
Species:
Sun
Footprint
Cry
Body Style
Gender Ratio:
Male: 87.5%Female: 12.5%
Type:
Psychic
Habitat:
Urban
Height:
2ft 11in0.9 m
Weight:
58.4 lbs26.5 kg
Colour:
Purple

Abilities:
RSE & FRLGSynchronize:
If this Pokemon is paralysed, burned or poisoned, the same status ailment is inflicted on the opponent [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of encountering a Pokemon with the same nature increases by 50%
Diamond & PearlSynchronize:
If this Pokemon is paralysed, burned or poisoned, the same status ailment is inflicted on the opponent [Field Action] If this Pokemon is in the lead spot, the rate of encountering a Pokemon with the same nature increases by 50%

Weaknesses:
Bug (x2)
Ghost (x2)
Dark (x2)
Resistances:
Fighting (x0.5)
Psychic (x0.5)
Immunities:
No immunities

Evolution Line:

Eevee
Happiness (GSC/PD: Daytime, RSE: 12pm to 12am); Sun Shard (XD)

Espeon

Pokedex Entries:
GoldIt uses the fine hair that covers its body to sense air currents and predict its enemy's actions.
SilverBy reading air currents, it can predict things such as the weather or its foe's next move.
CrystalThe tip of its forked tail quivers when it is predicting its opponent's next move.
RubyESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said that this POKéMON developed its precognitive powers to protect its TRAINER from harm.
Sapphire
EmeraldAn ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said to have developed precognitive powers to protect its TRAINER from harm.
FireRedBy reading air currents, it can predict things such as the weather or its foe's next move.
LeafGreenIt uses the fine hair that covers its body to sense air currents and predict its enemy's actions.
DiamondIts fur has the look and feel of velvet. The orb on its forehead glows when it uses psycho-power.
Pearl
Stadium 2It uses the fine hair that covers its body to sense air currents and predict its enemy's actions.
TCGDark Espeon: The tips of its split tail quiver whenever it uses its Psychic ability to read its opponent's next move.

LocationsAll | DPP | RSE/FRLG | GSC
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Eevee Evolve
Evolve
-
Pearl Evolve Eevee Evolve
Evolve
-

Other Locations:
VersionArea
ColosseumStarter

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
8 8 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
15 15 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
22 22 Quick Attack Usually goes first. Physical Damage Normal 40 100%
29 29 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
36 36 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
43 43 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
50 50 Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
57 57 Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A
64 64 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
71 71 Morning Sun Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Other Damage Normal N/A N/A
- 78 Power Swap The user swaps Attack and Special Attack modifiers with its target. Other Damage Psychic N/A N/A

Breeding Information
Egg Group: Ground
Steps to Hatch:8960 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Charm Lowers the target's Attack by 2 stages. Other Damage Normal N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents