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Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Pound Damages the target. Physical Damage Normal 40 100%
1 1 Growth Raises the user's Special Attack by 1 stage. Other Damage Normal N/A N/A
1 1 Absorb Restores the user's HP by 1/2 of the damage inflicted on the target. Special Damage Grass 20 100%
5 5 Mega Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Special Damage Grass 40 100%
9 9 Ingrain The user recovers 1/16 of its max HP after each turn, but it cannot be switched out or forced to switch out. If a Flying-type Pokemon or a Pokemon with Levitate comes under the effect of Ingrain, it will no longer have immunity from Ground-type attacks. Other Damage Grass N/A N/A
13 13 GrassWhistle Puts the target to sleep. Other Damage Grass N/A 55%
17 17 Leech Seed The user steals 1/8 of the target's max HP until the target is switched out, is KO'ed, or uses Rapid Spin; does not work against Grass-type Pokemon or Pokemon behind Substitutes. Other Damage Grass N/A 90%
21 21 Bullet Seed Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Grass 10 100%
25 25 Worry Seed The target's ability, unless it has Multitype or Truant, is changed to Insomnia until it switches out. Other Damage Grass N/A 100%
29 29 Razor Leaf Has a high critical hit ratio. Physical Damage Grass 55 95%
33 33 Petal Dance The user attacks uncontrollably for 2-3 turns and then gets confused. Special Damage Grass 90 100%
37 37 Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. The effects of Sunny Day will last for eight turns if its user is holding Heat Rock. Other Damage Fire N/A N/A
41 41 SolarBeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, Sandstorm and Hail, this move has half power. Special Damage Grass 120 100%
43 43 Leaf Storm Lowers the user's Special Attack by 2 stages after use. Special Damage Grass 140 90%

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