Flip a coin. If heads, you may attach up to 2 Energy cards from your hand to Sunkern.
Mega Drain
Remove a number of damage counters from Sunkern equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Sunkern has fewer damage counters than that, remove all of them.
30
Illustrator: Kagemaru Himeno
Neo Genesis 78/111 (Common)
SUNKERN Basic Pokémon
Hit Points: 40 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Sunbathe
Flip a coin. If heads, remove all damage counters from Sunkern. Search your deck for a card that evolves from Sunkern and attach that card to Sunkern. This counts as evolving Sunkern. Shuffle your deck afterward.
Rollout
10
Illustrator: Etsuya Hattori
Neo Destiny 83/105 (Common)
SUNKERN Basic Pokémon
Hit Points: 40 Type:
Weakness
Resistance
Retreat Cost
x2
-30
Cost
Name
Effect
Power
Blot
If there are any damage counters on Sunkern, remove 1 of them.
10
Rollout
10
Illustrator: Toshinao Aoki
Skyridge 106/144 (Common)
SUNKERN Basic Pokémon
Hit Points: 40 Type:
Weakness
Resistance
Retreat Cost
x2
-30
Cost
Name
Effect
Power
Minor Errand-Running
Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Rollout
20
Illustrator: Sumiyoshi Kizuki
EX Unseen Forces 76/115 (Common)
SUNKERN Basic Pokémon
Hit Points: 40 Type:
Weakness
Resistance
Retreat Cost
+10
-20
Cost
Name
Effect
Power
Sun Soak
Flip a coin. If heads, remove all damage counters from Sunkern, search your deck for an Evolution card that evolves from Sunkern, and put it onto Sunkern. (This counts as evolving Sunkern.) Shuffle your deck afterward.