#190 Aipom   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
190 122 335 -
Names:
English Japanese German French
Aipom Eipamu Griffel Capumain
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Long Tail
Type: Normal
Habitat: Forest
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 2ft 7in Metric: 0.8m
Weight:
Imperial: 25.4lbs Metric: 11.5kg
Colour: Purple
Abilities:
RSE and FRLGRun Away:
Unless this Pokemon is under the effects of a trapping move or ability, such as Mean Look or Shadow Tag, it will escape from wild Pokemon battles without fail.
RSE and FRLGPick Up:
If it is not already holding an item, this Pokemon may find and be holding a variety of items after a battle: see the full Pickup List for more information.
DPPPick Up:
If it is not already holding an item, this Pokemon may find and be holding a variety of items after a battle: see the full Pickup List for more information.
DPPRun Away:
Unless this Pokemon is under the effects of a trapping move or ability, such as Mean Look or Shadow Tag, it will escape from wild Pokemon battles without fail.
Weaknesses:
Fighting (x2)
Resistances:
No resistances
Immunities:
Ghost (x0)
Evolution Line:

Aipom
Level up with attack Double Hit

Ambipom
Pokedex Entries:
GoldIts tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
SilverIt lives atop all trees. When leaping from branch to branch, it deftly uses its tail for balance.
CrystalIt uses its tail to hang on to tree branches. It uses its momentum to swing from one branch to another.
RubyAIPOM's tail ends in a hand-like appendage that can be cleverly manipulated. However, because the POKéMON uses its tail so much, its real hands have become rather clumsy.
Sapphire
EmeraldIts tail ends with a dexterous, handlike appendage. However, because it uses the tail so much, AIPOM's real hands have become rather clumsy.
FireRedIt lives atop all trees. When leaping from branch to branch, it deftly uses its tail for balance.
LeafGreenIts tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
DiamondIt uses its tail to pluck fruits that are out of reach. Its tail is more adept than its real hands.
PearlIt lives atop giant trees. It wraps its tail around a branch so it won't fall off while asleep.
PlatinumIt lives high among the treetops. It can use its tail as freely and cleverly as its hands.
Stadium 2Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
LocationsAll Generations | DPP | RSE and FRLG | GSC
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Honey Tree - Groups 1&2 Morning Day Night Honey Tree
Honey Tree
-
Pearl Honey Tree - Groups 1&2 Morning Day Night Honey Tree
Honey Tree
-
Platinum Honey Tree - Groups 1&2 Morning Day Night Honey Tree
Honey Tree
-
Other Locations:
VersionArea
ColosseumCipher Peon Cole
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Scratch Damages the target. Physical Damage Normal 40 100%
4 4 4 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
8 8 8 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
11 11 11 Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
15 15 15 Tickle Lowers the target's Attack and Defense by 1 stage each. Other Damage Normal N/A 100%
18 18 18 Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
22 22 22 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
25 25 25 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
29 29 29 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
32 32 32 Double Hit Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Normal 35 90%
36 36 36 Fling The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Dark Var BP 100%
39 39 39 Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A
43 43 43 Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Breeding Information
Egg Group Ground Ground
Approx Steps to Hatch5120
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Beat Up Each healthy (i.e. not fainted nor inflicted with a status condition) Pokemon in your party contributes a typeless 10 base power hit determined solely by their base Attack and Defense stats. Physical Damage Dark 10 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Covet Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. Recycle cannot recover the stolen item. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Slam Damages the target. Physical Damage Normal 80 75%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%
Platinum Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Gunk Shot Has a 30% chance to poison the target. Physical Damage Poison 120 70%
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Seed Bomb Damages the target. Physical Damage Grass 80 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
Platinum Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 55 220 - 283 251 - 314 220 - 283 251 - 314 220 - 283 251 - 314
Attack 70 130 - 187 158 - 215 145 - 208 176 - 239 159 - 228 193 - 262
Defense 55 103 - 160 131 - 188 115 - 178 146 - 209 126 - 195 160 - 229
Spec. Attack 40 76 - 133 104 - 161 85 - 148 116 - 179 93 - 162 127 - 196
Spec. Defense 55 103 - 160 131 - 188 115 - 178 146 - 209 126 - 195 160 - 229
Speed 85 157 - 214 185 - 242 175 - 238 206 - 269 192 - 261 226 - 295
Total 360 789 - 1137 960 - 1308 855 - 1233 1041 - 1419 916 - 1324 1117 - 1525
Other Stats:
Base Experience 94
Growth Curve Easy
Max Experience at Lv100 800,000
EVs Awarded (RSE, FRLG and DPP) Speed +1
Base Happiness 70
Capture Rate 45

 

 

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