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Hoppip   

DP RSE & FRLG GSC
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MethodNameEffectTypePPPwrAcc
Other Method Agility Raises the user's Speed by 2 stages. Psychic 30 N/A N/A
Egg Move Amnesia Raises the user's Special Defense by 2 stages. Psychic 20 N/A N/A
GSC TM/HM Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Egg Move Confusion Has a ~10% chance to confuse the target. Psychic 25 50 100%
Level-Up Cotton Spore Lowers the target's Speed by 2 stages. Grass 40 N/A 85%
GSC TM/HM Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A
GSC TM/HM Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout. Normal 40 N/A N/A
GSC TM/HM Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Egg Move Double-edge The user receives 1/4 recoil damage. Normal 15 120 100%
Egg Move Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. Normal 5 N/A 100%
GSC TM/HM Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
GSC TM/HM Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
GSC TM/HM Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
GSC TM/HM Giga Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 5 60 100%
Egg Move Growl Lowers the target's Attack by 1 stage. Normal 40 N/A 100%
GSC TM/HM Headbutt Has a ~30% chance to make the target flinch. Normal 15 70 100%
GSC TM/HM Hidden Power Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Level-Up Leech Seed The user steals 1/8 of the target's max HP until the target is switched out, is KO'ed, or uses Rapid Spin; does not work against Grass-type Pokemon or Pokemon behind Substitutes. Grass 10 N/A 90%
Level-Up Mega Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 10 40 100%
Egg Move Pay Day The player picks up extra money after in-game battles; the money received is equal to: [user's level * 2 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle. Normal 20 40 100%
Level-Up Poisonpowder Poisons the target. Poison 35 N/A 75%
GSC TM/HM Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Egg Move Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Psychic 20 N/A N/A
GSC TM/HM Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Psychic 10 N/A N/A
GSC TM/HM Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Level-Up Sleep Powder Puts the target to sleep. Grass 15 N/A 75%
GSC TM/HM Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
GSC TM/HM Snore Has a ~30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
GSC TM/HM Solarbeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, this move has half power. Grass 10 120 100%
Level-Up Splash Doesn't do anything (but we still love it). Normal 40 N/A N/A
Level-Up Stun Spore Paralyzes the target. Grass 30 N/A 75%
GSC TM/HM Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is doubled. Fire 5 N/A N/A
GSC TM/HM Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
GSC TM/HM Sweet Scent Lowers the target's Evasion by 1 stage. Normal 20 N/A 100%
Level-Up Synthesis The user recovers 1/4 of its max HP during the morning or night and 1/2 of its max HP during the day. For all three time periods, healing is doubled during Sunny Day and halved during Rain Dance and Sandstorm. Grass 5 N/A N/A
Level-Up Tackle Damages the target. Normal 35 35 95%
Level-Up Tail Whip Lowers the target's Defense by 1 stage. Normal 30 N/A 100%
GSC TM/HM Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. Poison 10 N/A 85%

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