Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of you opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
30
Illustrator: Ken Sugimori
Neo Genesis 2/111 (Holographic)
LIGHT AZUMARILL
Evolves from Marill (Stage 1)
Hit Points
80
Type
Water
Weakness
Lightning
Resistance
Retreat Cost
Level
37
Cost
Name
Effect
Power
Bubble
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10
Bubble Jump
If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.
30
Illustrator: Yuka Morii
Neo Destiny 13/105 (Holographic)
AZUMARILL
Evolves from Marill (Stage 1)
Hit Points
70
Type
Water
Weakness
Lightning
Resistance
Retreat Cost
ID
C-65-#
Poké-POWER
Bubble Turn: Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.
Cost
Name
Effect
Power
Aqua Sonic
Don't apply Resistance.
40
Illustrator: Kagemaru Himeno
Aquapolis H4/H32 (Holographic)
AZUMARILL
Evolves from Marill (Stage 1)
Hit Points
70
Type
Water
Weakness
Lightning
Resistance
Retreat Cost
ID
C-65-#
Poké-POWER
Bubble Turn: Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.
Cost
Name
Effect
Power
Aqua Sonic
Don't apply Resistance.
40
Illustrator: Kagemaru Himeno
Aquapolis 4/147 (Rare)
AZUMARILL
Evolves from Marill (Stage 1)
Hit Points
70
Type
Water
Weakness
Lightning
Resistance
Retreat Cost
ID
I-44-#
Cost
Name
Effect
Power
Drizzle
If you have Energy cards in your hand, attach as many Energy cards as you like to any of your Active Pokémon.
Max Bubbles
Flip a coin for each Energy attached to all of your Active Pokémon. This attack does 30 damage times the number of heads.
30x
Illustrator: Mitsuhiro Arita
EX Sandstorm 30/100 (Uncommon)
AZUMARILL
Evolves from Marill (Stage 1)
Hit Points
80
Type
Water
Weakness
Lightning
Resistance
Retreat Cost
Level
Poké-POWER
Froth: Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed.
Cost
Name
Effect
Power
Water Punch
Flip a coin for each energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.
20+
Illustrator: Sumiyoshi Kizuki
EX Team Rocket Returns 1/109 (Holographic)
AZUMARILL (DELTA SPECIES)
Evolves from Marill (Stage 2)
Hit Points
80
Type
Water Metal
Weakness
Lightning
Resistance
Retreat Cost
Level
Cost
Name
Effect
Power
Bubblebeam
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
Rolling Tackle
50
Illustrator: Atsuko Nishida
EX Delta Species 19/113 (Rare)
AZUMARILL
Evolves from Marill (Stage 1)
Hit Points
70
Type
Water
Weakness
Lightning
Resistance
Retreat Cost
Level
Poké-BODY
Thick Fat: Any damage done to Azumarill by attacks from Pokémon and Pokémon is reduced by 30 (after applying Weakness and Resistance).
Cost
Name
Effect
Power
Bubblebeam
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.