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Marill   

General Information
Regular Form Shiny Form
National Dex Number:
183
Sinnoh Dex Number:
125 
Hoenn Dex Number:
055 
Johto Dex Number:
130 
English Name:
Marill
Japanese Name:
Mariru
Species:
Aqua Mouse
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Water
Habitat:
Water's-edge
Height:
1ft 4in0.4 m
Weight:
18.7 lbs8.5 kg
Colour:
Blue

Abilities:
RSE & FRLGThick Fat:
Halves damage from Ice and Fire type attacks.
RSE & FRLGHuge Power:
Attack is doubled
Diamond & PearlThick Fat:
Halves damage from Ice and Fire type attacks.
Diamond & PearlHuge Power:
Attack is doubled

Toggle Ability Options:    Thick Fat    Huge Power

Weaknesses:
Electric (x2)
Grass (x2)
Resistances:
Fire (x0.25) - Thick Fat
Water (x0.5)
Ice (x0.25) - Thick Fat
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Azurill
Happiness

Marill
lv18

Azumarill

Pokedex Entries:
GoldThe tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
SilverThe end of its tail serves as a buoy that keeps it from drowning, even in vicious currents.
CrystalThe fur on its body naturally repels water. It can stay dry, even when it plays in the water.
RubyMARILL's oil-filled tails acts much like a life preserver. If you see just its tail bobbing on the water's surface, its a sure indication that this POKéMON is diving beneath the water to feed on aquatic plants.
SapphireWhen fishing for food at the edge of a fast-running stream, MARILL wraps its tail around the trunk of a tree. This POKéMON's tail is flexible and configured to stretch.
EmeraldIts body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water's resistance.
FireRedThe end of its tail serves as a buoy that keeps it from drowning, even in vicious currents.
LeafGreenThe tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
DiamondUsing its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.
PearlThe tip of its tail is filled with oil that is lighter than water, so it acts as a float.
Stadium 2The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
TCGLight Azumarill: It curls up its long ears when swimming to prevent water from entering them.
Marill: This Pokémon's fur repels water like a duck's feathers, allowing it to stay dry and fluffy even in water.

LocationsAll | DPP | RSE/FRLG | GSC
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Great Marsh (Area 1) Walk
Walk
15%
Great Marsh (Area 2) Walk
Walk
15%
Great Marsh (Area 3) Walk
Walk
15%
Great Marsh (Area 4) Walk
Walk
15%
Great Marsh (Area 5) Walk
Walk
15%
Great Marsh (Area 6) Walk
Walk
15%
Great Marsh (Area 1) Surf
Surf
30%
Great Marsh (Area 2) Surf
Surf
30%
Great Marsh (Area 3) Surf
Surf
30%
Great Marsh (Area 4) Surf
Surf
30%
Great Marsh (Area 6) Surf
Surf
30%
Diamond Great Marsh (Area 1) Walk
Walk
15%
Great Marsh (Area 2) Walk
Walk
15%
Great Marsh (Area 3) Walk
Walk
15%
Great Marsh (Area 4) Walk
Walk
15%
Great Marsh (Area 5) Walk
Walk
15%
Great Marsh (Area 6) Walk
Walk
15%
Great Marsh (Area 1) Surf
Surf
30%
Great Marsh (Area 2) Surf
Surf
30%
Great Marsh (Area 3) Surf
Surf
30%
Great Marsh (Area 4) Surf
Surf
30%
Great Marsh (Area 6) Surf
Surf
30%
Platinum Route 212 Walk
Walk
25%
Route 215 Walk
Walk
25%

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
2 2 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
7 7 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
10 10 Water Gun Damages the target. Special Damage Water 40 100%
15 15 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
18 18 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
23 23 Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
27 27 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
32 32 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
37 37 Aqua Tail Damages the target. Physical Damage Water 90 90%
42 42 Hydro Pump Damages the target. Special Damage Water 120 80%

Breeding Information
Egg Group: Fairy / Water 1
Steps to Hatch:2560 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC