#178 Xatu   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Peck Damages the target. Physical Damage Flying 35 100%
6 6 6 Night Shade Does damage equal to user's level. Special Damage Ghost Var Dmg 100%
9 9 9 Teleport Escapes from wild battles; fails automatically in trainer and link battles. Other Damage Psychic N/A N/A
12 12 12 Lucky Chant Critical hits are prevented against every Pokemon on the user's team, even if the user is switched out, for five turns. Other Damage Normal N/A N/A
17 17 17 Miracle Eye Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Dark-type targets also lose their immunity against Psychic-type moves. Other Damage Psychic N/A N/A
20 20 20 Me First This move fails if it goes last; if the target selects a damaging move for its turn, the user copies the move and performs it with 1.5x power. In a double battle, a move copied by Me First that targets a single Pokemon will hit a random opponent; Me First cannot target the user's teammate. Other Damage Normal Copy N/A
23 23 23 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
27 27 27 Tailwind Speed is doubled for every Pokemon on the user's team for three turns; the turn used to perform Tailwind is included in this total, as are any turns used to switch around Pokemon. Other Damage Flying N/A N/A
30 30 30 Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
37 37 37 Psycho Shift The user is cured of status effects by passing them to a healthy target. Other Damage Psychic N/A 90%
42 42 42 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
47 47 47 Ominous Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Ghost 60 100%
54 54 54 Power Swap The user swaps Attack and Special Attack modifiers with its target. Other Damage Psychic N/A N/A
54 54 54 Guard Swap The user swaps Defense and Special Defense modifiers with its target. Other Damage Psychic N/A N/A
59 59 59 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%

 

 

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