#172 Pichu   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
172 021 155 -
Names:
English Japanese German French
Pichu Piichu Pichu Pichu
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Tiny Mouse
Type: Electric
Habitat: Forest
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 1ft 0in Metric: 0.3m
Weight:
Imperial: 4.4lbs Metric: 2.0kg
Colour: Yellow
Abilities:
RSE and FRLGStatic:
If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become paralyzed.
[Emerald Field Action] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.
DPPStatic:
If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become paralyzed.
[Field Action] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.
Weaknesses:
Ground (x2)
Resistances:
Electric (x0.5)
Flying (x0.5)
Steel (x0.5)
Immunities:
No immunities
Evolution Line:

Pichu
Happiness

Pikachu
Thunder Stone

Raichu
Items Held:
GSC (Wild)Berry 8%-
RSE (Wild)Oran Berry 5%-
DPP (Wild)Oran Berry 5%-
HGSS (Wild)Oran Berry 5%-
Pokedex Entries:
GoldIt is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
SilverDespite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
CrystalIt is unskilled at storing electric power. Any kind of shock causes it to discharge energy spontaneously.
RubyPICHU charges itself with electricity more easily on days with thunderclouds or when the air is very dry. You can hear the crackling of static electricity coming off this POKéMON.
SapphireWhen PICHU plays with others, it may short out electricity with another PICHU, creating a shower of sparks. In that event, this POKéMON will begin crying, startled by the flash of sparks.
EmeraldIt is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older.
FireRedDespite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
LeafGreenIt is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
DiamondThe electric pouches on its cheeks are still small. They cannot store much electricity yet.
PearlIt plays with others by touching tails and setting off sparks. This appears to be a test of courage.
PlatinumThe electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
Stadium 2It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
LocationsAll Generations | DPP | RSE and FRLG | GSC
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Trophy Garden [Level 16] Morning Walk
Walk
30%
Trophy Garden [Level 16] Day Night Walk
Walk
10%
Pearl Trophy Garden [Level 16] Morning Walk
Walk
30%
Trophy Garden [Level 16] Day Night Walk
Walk
10%
Platinum Trophy Garden [Level 16 - 22] Morning Day Night Walk
Walk
30%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Breed - two Pikachu/Raichu   Breed
Breed
-
SoulSilver Breed - two Pikachu/Raichu   Breed
Breed
-
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Charm Lowers the target's Attack by 2 stages. Other Damage Normal N/A 100%
1 1 1 ThunderShock Has a 10% chance to paralyze the target. Special Damage Electric 40 100%
5 5 5 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
10 10 10 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
13 13 13 Sweet Kiss Confuses the target. Other Damage Normal N/A 75%
18 18 18 Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A
Breeding Information
Egg Group No Eggs No Eggs
Approx Steps to Hatch2560
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Present Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. Physical Damage Normal Var BP 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Tickle Lowers the target's Attack and Defense by 1 stage each. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
Gift MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 20 150 - 213 181 - 244 150 - 213 181 - 244 150 - 213 181 - 244
Attack 40 76 - 133 104 - 161 85 - 148 116 - 179 93 - 162 127 - 196
Defense 15 31 - 88 59 - 116 35 - 98 66 - 129 38 - 107 72 - 141
Spec. Attack 35 67 - 124 95 - 152 75 - 138 106 - 169 82 - 151 116 - 185
Spec. Defense 35 67 - 124 95 - 152 75 - 138 106 - 169 82 - 151 116 - 185
Speed 60 112 - 169 140 - 197 125 - 188 156 - 219 137 - 206 171 - 240
Total 205 503 - 851 674 - 1022 545 - 923 731 - 1109 582 - 990 783 - 1191
Other Stats:
Base Experience 42
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Speed +1
Base Happiness 70
Capture Rate 190

 

 

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