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Pichu   

General Information
Regular Form Shiny Form
National Dex Number:
172
Sinnoh Dex Number:
103 
Hoenn Dex Number:
155 
Johto Dex Number:
021 
English Name:
Pichu
Japanese Name:
Piichu
Species:
Tiny Mouse
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Electric
Habitat:
Forest
Height:
1ft 0in0.3 m
Weight:
4.4 lbs2 kg
Colour:
Yellow

Abilities:
RSE & FRLGStatic:
Has a 30% chance of inducing paralysis on an opponent that directly attacks. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.
Diamond & PearlStatic:
Has a 30% chance of inducing paralysis on an opponent that directly attacks. [Field Action] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.

Weaknesses:
Ground (x2)
Resistances:
Electric (x0.5)
Flying (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Pichu
Happiness

Pikachu
Thunder Stone

Raichu

Items Held:
Version Items
GSC (Wild)Berry 8%-
RSE (Wild)Oran Berry 5%-
DP (Wild)Oran Berry 5%-

Pokedex Entries:
GoldIt is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
SilverDespite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
CrystalIt is unskilled at storing electric power. Any kind of shock causes it to discharge energy spontaneously.
RubyPICHU charges itself with electricity more easily on days with thunderclouds or when the air is very dry. You can hear the crackling of static electricity coming off this POKéMON.
SapphireWhen PICHU plays with others, it may short out electricity with another PICHU, creating a shower of sparks. In that event, this POKéMON will begin crying, startled by the flash of sparks.
EmeraldIt is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older.
FireRedDespite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
LeafGreenIt is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
DiamondThe electric pouches on its cheeks are still small. They cannot store much electricity yet.
PearlIt plays with others by touching tails and setting off sparks. This appears to be a test of courage.
Stadium 2It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.

LocationsAll | DP | RSE/FRLG | GSC
Options:Insertion
Time
DP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Trophy Garden Walk
Walk
30%
Diamond Trophy Garden Walk
Walk
30%

Level-Up AttacksAll | DP | RSE/FRLG | GSC
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   ThunderShock Has a 10% chance to paralyze the target. Special Damage Electric 40 100%
1   Charm Lowers the target's Attack by 2 stages. Other Damage Normal N/A 100%
5   Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
10   Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
13   Sweet Kiss Confuses the target. Other Damage Normal N/A 75%
18   Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A

Breeding Information
Egg Group: No Eggs
Steps to Hatch:2560 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC
DP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Present Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. Physical Damage Normal Var BP 90%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents