| Egg (From RSE and FRLG) |
Amnesia |
Raises the user's Special Defense by 2 stages. |
Psychic |
20 |
N/A |
N/A |
| Gen3 TM45 |
Attract |
Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. |
Normal |
15 |
N/A |
100% |
| Gen3 TM14 |
Blizzard |
Has a 10% chance to freeze the target. |
Ice |
5 |
120 |
70% |
| Level Up |
Bubble |
Has a 10% chance to lower the target's Speed by 1 stage. |
Water |
30 |
20 |
100% |
| Level Up |
Charge |
Doubles the power of the user's Electric attacks on the next turn. |
Electric |
20 |
N/A |
N/A |
| Level Up |
Confuse Ray |
Confuses the target. |
Ghost |
10 |
N/A |
100% |
| Gen3 HM08 |
Dive |
On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. |
Water |
10 |
60 |
100% |
| Gen3 TM32 |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| Tutor (From Emerald and FRLG) |
Double-edge |
The user receives 1/3 recoil damage. |
Normal |
15 |
120 |
100% |
| Tutor (From Emerald) |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Gen3 TM42 |
Facade |
Power doubles if the user is inflicted with burn, paralysis or poison. |
Normal |
20 |
70 |
100% |
| Level Up |
Flail |
Base power increases as the user's HP decreases. |
Normal |
15 |
Var BP |
100% |
| Gen3 HM05 |
Flash |
Lowers the target's Accuracy by 1 stage. |
Normal |
20 |
N/A |
70% |
| Gen3 TM21 |
Frustration |
Power increases as user's happiness decreases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Gen3 TM07 |
Hail |
Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is an Ice-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. |
Ice |
10 |
N/A |
N/A |
| Gen3 TM10 |
Hidden Power |
Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. |
Normal |
15 |
Var BP |
100% |
| Level Up |
Hydro Pump |
Damages the target. |
Water |
5 |
120 |
80% |
| Gen3 TM13 |
Ice Beam |
Has a 10% chance to freeze the target. |
Ice |
10 |
95 |
100% |
| Tutor (From Emerald and FRLG) |
Mimic |
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. |
Normal |
10 |
N/A |
100% |
| Gen3 TM17 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Gen3 TM18 |
Rain Dance |
Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. |
Water |
5 |
N/A |
N/A |
| Gen3 TM44 |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. |
Psychic |
10 |
N/A |
N/A |
| Gen3 TM27 |
Return |
Power increases as user's happiness increases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Egg (From RSE and FRLG) |
Screech |
Lowers the target's Defense by 2 stages. |
Normal |
10 |
N/A |
85% |
| Gen3 TM43 |
Secret Power |
This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). |
Normal |
20 |
70 |
100% |
| Gen3 TM34 |
Shock Wave |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
Electric |
20 |
60 |
100% |
| Tutor (From Emerald) |
Sleep Talk |
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) |
Normal |
10 |
Copy |
N/A |
| Tutor (From Emerald) |
Snore |
Has a 30% chance to make the target flinch; fails if user is awake. |
Normal |
15 |
40 |
100% |
| Level Up |
Spark |
Has a 30% chance to paralyze the target. |
Electric |
20 |
65 |
100% |
| Tutor (From Emerald and FRLG) |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| Level Up |
Supersonic |
Confuses the target. |
Normal |
20 |
N/A |
55% |
| Gen3 HM03 |
Surf |
Power doubles against a target who is in the middle of using Dive. |
Water |
15 |
95 |
100% |
| Tutor (From Emerald) |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
Normal |
15 |
N/A |
90% |
| Level Up |
Take Down |
The user receives 1/4 recoil damage. |
Normal |
20 |
90 |
85% |
| Gen3 TM25 |
Thunder |
Has a 30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly or Bounce. |
Electric |
10 |
120 |
70% |
| Level Up |
Thunder Wave |
Paralyzes the target. |
Electric |
20 |
N/A |
100% |
| Gen3 TM24 |
Thunderbolt |
Has a 10% chance to paralyze the target. |
Electric |
15 |
95 |
100% |
| Gen3 TM06 |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. |
Poison |
10 |
N/A |
85% |
| Level Up |
Water Gun |
Damages the target. |
Water |
25 |
40 |
100% |
| Gen3 TM03 |
Water Pulse |
Has a 20% chance to confuse the target. |
Water |
20 |
60 |
100% |
| Gen3 HM07 |
Waterfall |
Damages the target. |
Water |
15 |
80 |
100% |