| Gen2 TM45 |
Attract |
Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. |
Normal |
15 |
N/A |
100% |
| Level Up |
Bubble |
Has a ~10% chance to lower the target's Speed by 1 stage. |
Water |
30 |
20 |
100% |
| Level Up |
Confuse Ray |
Confuses the target. |
Ghost |
10 |
N/A |
100% |
| Gen2 TM03 |
Curse |
When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. |
??? |
10 |
N/A |
N/A |
| Gen2 TM32 |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| Gen2 TM20 |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Level Up |
Flail |
Base power increases as the user's HP decreases. |
Normal |
15 |
Var BP |
100% |
| Gen2 HM05 |
Flash |
Lowers the target's Accuracy by 1 stage. |
Normal |
20 |
N/A |
70% |
| Gen2 TM21 |
Frustration |
Power increases as user's happiness decreases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Gen2 TM10 |
Hidden Power |
Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. |
Normal |
15 |
Var BP |
100% |
| Level Up |
Hydro Pump |
Damages the target. |
Water |
5 |
120 |
80% |
| Tutor (From Crystal) |
Ice Beam |
Has a ~10% chance to freeze the target. |
Ice |
10 |
95 |
100% |
| Other (From NYCPC) |
Light Screen |
All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. |
Psychic |
30 |
N/A |
N/A |
| Gen2 TM17 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Gen2 TM18 |
Rain Dance |
Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. |
Water |
5 |
N/A |
N/A |
| Gen2 TM44 |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. |
Psychic |
10 |
N/A |
N/A |
| Gen2 TM27 |
Return |
Power increases as user's happiness increases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Egg (From GSC) |
Screech |
Lowers the target's Defense by 2 stages. |
Normal |
10 |
N/A |
85% |
| Gen2 TM35 |
Sleep Talk |
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) |
Normal |
10 |
Copy |
N/A |
| Gen2 TM13 |
Snore |
Has a ~30% chance to make the target flinch; fails if user is awake. |
Normal |
15 |
40 |
100% |
| Level Up |
Spark |
Has a ~30% chance to paralyze the target. |
Electric |
20 |
65 |
100% |
| Level Up |
Supersonic |
Confuses the target. |
Normal |
20 |
N/A |
55% |
| Gen2 HM03 |
Surf |
Damages the target. |
Water |
15 |
95 |
100% |
| Gen2 TM34 |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
Normal |
15 |
N/A |
90% |
| Level Up |
Take Down |
The user receives 1/4 recoil damage. |
Normal |
20 |
90 |
85% |
| Gen2 TM25 |
Thunder |
Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly. |
Electric |
10 |
120 |
70% |
| Level Up |
Thunder Wave |
Paralyzes the target. |
Electric |
20 |
N/A |
100% |
| Tutor (From Crystal) |
Thunderbolt |
Has a ~10% chance to paralyze the target. |
Electric |
15 |
95 |
100% |
| Gen2 TM06 |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. |
Poison |
10 |
N/A |
85% |
| Level Up |
Water Gun |
Damages the target. |
Water |
25 |
40 |
100% |
| Gen2 HM07 |
Waterfall |
Damages the target. |
Water |
15 |
80 |
100% |
| Gen2 HM06 |
Whirlpool |
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. |
Water |
15 |
15 |
70% |
| Gen2 TM07 |
Zap Cannon |
Paralyzes the target. |
Electric |
5 |
100 |
50% |