#170 Chinchou   

LearnsetsGSC | RSE and FRLG | DPP
GSC Learnsets:Sorted by Attack Name (Ascending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Gen2 TM45 Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Level Up Bubble Has a ~10% chance to lower the target's Speed by 1 stage. Water 30 20 100%
Level Up Confuse Ray Confuses the target. Ghost 10 N/A 100%
Gen2 TM03 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A
Gen2 TM32 Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Gen2 TM20 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Level Up Flail Base power increases as the user's HP decreases. Normal 15 Var BP 100%
Gen2 HM05 Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
Gen2 TM21 Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Gen2 TM10 Hidden Power Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Level Up Hydro Pump Damages the target. Water 5 120 80%
Tutor (From Crystal) Ice Beam Has a ~10% chance to freeze the target. Ice 10 95 100%
Other (From NYCPC) Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Psychic 30 N/A N/A
Gen2 TM17 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Gen2 TM18 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. Water 5 N/A N/A
Gen2 TM44 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Psychic 10 N/A N/A
Gen2 TM27 Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Egg (From GSC) Screech Lowers the target's Defense by 2 stages. Normal 10 N/A 85%
Gen2 TM35 Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
Gen2 TM13 Snore Has a ~30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Level Up Spark Has a ~30% chance to paralyze the target. Electric 20 65 100%
Level Up Supersonic Confuses the target. Normal 20 N/A 55%
Gen2 HM03 Surf Damages the target. Water 15 95 100%
Gen2 TM34 Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Level Up Take Down The user receives 1/4 recoil damage. Normal 20 90 85%
Gen2 TM25 Thunder Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly. Electric 10 120 70%
Level Up Thunder Wave Paralyzes the target. Electric 20 N/A 100%
Tutor (From Crystal) Thunderbolt Has a ~10% chance to paralyze the target. Electric 15 95 100%
Gen2 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. Poison 10 N/A 85%
Level Up Water Gun Damages the target. Water 25 40 100%
Gen2 HM07 Waterfall Damages the target. Water 15 80 100%
Gen2 HM06 Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. Water 15 15 70%
Gen2 TM07 Zap Cannon Paralyzes the target. Electric 5 100 50%

Total: 33 attacks

 

 

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