#170 Chinchou   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Supersonic Confuses the target. Other Damage Normal N/A 55%
1 1 1 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
6 6 6 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
9 9 9 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
12 12 12 Water Gun Damages the target. Special Damage Water 40 100%
17 17 17 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
20 20 20 Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
23 23 23 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
28 28 28 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
31 31 31 Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
34 34 34 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
39 39 39 Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
42 42 42 Hydro Pump Damages the target. Special Damage Water 120 80%
45 45 45 Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A

 

 

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