| DPP Level-Up Attacks: |
| 1 |
1 |
Supersonic |
Confuses the target. |
 |
Normal |
N/A |
55% |
| 1 |
1 |
Bubble |
Has a 10% chance to lower the target's Speed by 1 stage. |
 |
Water |
20 |
100% |
| 6 |
6 |
Thunder Wave |
Paralyzes the target. This move activates Motor Drive. |
 |
Electric |
N/A |
100% |
| 9 |
9 |
Flail |
Base power increases as the user's HP decreases. |
 |
Normal |
Var BP |
100% |
| 12 |
12 |
Water Gun |
Damages the target. |
 |
Water |
40 |
100% |
| 17 |
17 |
Confuse Ray |
Confuses the target. |
 |
Ghost |
N/A |
100% |
| 20 |
20 |
Spark |
Has a 30% chance to paralyze the target. |
 |
Electric |
65 |
100% |
| 23 |
23 |
Take Down |
The user receives 1/4 recoil damage. |
 |
Normal |
90 |
85% |
| 28 |
28 |
BubbleBeam |
Has a 10% chance to lower the target's Speed by 1 stage. |
 |
Water |
65 |
100% |
| 31 |
31 |
Signal Beam |
Has a 10% chance to confuse the target. |
 |
Bug |
75 |
100% |
| 34 |
34 |
Discharge |
Has a 30% chance to paralyze the target. |
 |
Electric |
80 |
100% |
| 39 |
39 |
Aqua Ring |
The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. |
 |
Water |
N/A |
N/A |
| 42 |
42 |
Hydro Pump |
Damages the target. |
 |
Water |
120 |
80% |
| 45 |
45 |
Charge |
Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. |
 |
Electric |
N/A |
N/A |