#170 Chinchou   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
170 174 181 -
Names:
English Japanese German French
Chinchou Chonchii Lampi Loupio
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Angler
Type: Water/Electric
Habitat: Sea
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 1ft 8in Metric: 0.5m
Weight:
Imperial: 26.5lbs Metric: 12.0kg
Colour: Blue
Abilities:
RSE and FRLGVolt Absorb:
When an Electric-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.
RSE and FRLGIlluminate:
When this Pokemon is in the first slot of the player's party, it doubles the rate of wild encounters.
DPPIlluminate:
When this Pokemon is in the first slot of the player's party, it doubles the rate of wild encounters.
DPPVolt Absorb:
When an Electric-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.
Weaknesses:
Grass (x2)
Ground (x2)
Resistances:
Fire (x0.5)
Flying (x0.5)
Ice (x0.5)
Steel (x0.25)
Water (x0.5)
Immunities:
Electric (x-1) - With Volt Absorb
Evolution Line:

Chinchou
lv27

Lanturn
Items Held:
RSE (Wild)Yellow Shard 5%-
FRLG (Wild)Yellow Shard 5%-
DPP (Wild)DeepSeaScale 5%-
HGSS (Wild)DeepSeaScale 5%-
Pokedex Entries:
GoldIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SilverOn the dark ocean floor, its only means of communication it its constantly flashing light.
CrystalIts antennae, which evolved from a fin, have both positive and negative charges flowing through them.
RubyCHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
SapphireCHINCHOU's two antennas are filled with cells that generate strong electricity. This POKéMON's cells create so much electrical power, it even makes itself tingle slightly.
EmeraldWhen it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRedOn the dark ocean floor, its only means of communication it its constantly flashing light.
LeafGreenIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
DiamondIt discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
PlatinumIt discharges positive and negative electricity from its antenna tips to shock its foes.
Stadium 2It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
LocationsAll Generations | DPP | RSE and FRLG | GSC
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Route 220 [Level 15 - 25] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
30%
Pearl Route 220 [Level 15 - 25] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
30%
Platinum Route 220 [Level 20 - 50] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
5%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold New Bark Town [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
New Bark Town [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 41 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 41 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 47 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 47 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 20 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 20 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Pallet Town [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Pallet Town [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Vermilion City [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Vermilion City [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Cinnabar Island [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Cinnabar Island [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 26 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 26 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 27 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 27 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 21 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 21 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
SoulSilver New Bark Town [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
New Bark Town [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 41 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 41 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 47 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 47 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 20 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 20 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Pallet Town [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Pallet Town [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Vermilion City [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Vermilion City [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Cinnabar Island [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Cinnabar Island [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 26 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 26 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 27 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 27 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Route 21 [Level 20] Morning Day Night Fish (Good Rod)
Fish (Good Rod)
6%
Route 21 [Level 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
60%
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Supersonic Confuses the target. Other Damage Normal N/A 55%
1 1 1 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
6 6 6 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
9 9 9 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
12 12 12 Water Gun Damages the target. Special Damage Water 40 100%
17 17 17 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
20 20 20 Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
23 23 23 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
28 28 28 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
31 31 31 Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
34 34 34 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
39 39 39 Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
42 42 42 Hydro Pump Damages the target. Special Damage Water 120 80%
45 45 45 Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A
Breeding Information
Egg Group Water 2 Water 2
Approx Steps to Hatch5120
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Other Damage Ice N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Base power also doubles when performed against a Pokemon in the middle of using Dive. Special Damage Water 15 70%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%
Platinum Dive On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Water 80 100%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
HGSS Heal Bell Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. Other Damage Normal N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 75 260 - 323 291 - 354 260 - 323 291 - 354 260 - 323 291 - 354
Attack 38 72 - 129 100 - 157 81 - 144 112 - 175 89 - 158 123 - 192
Defense 38 72 - 129 100 - 157 81 - 144 112 - 175 89 - 158 123 - 192
Spec. Attack 56 105 - 162 133 - 189 117 - 180 148 - 211 128 - 198 162 - 232
Spec. Defense 56 105 - 162 133 - 189 117 - 180 148 - 211 128 - 198 162 - 232
Speed 67 125 - 181 153 - 209 139 - 202 170 - 233 152 - 222 187 - 256
Total 330 739 - 1086 910 - 1255 795 - 1173 981 - 1359 846 - 1257 1048 - 1458
Other Stats:
Base Experience 90
Growth Curve Tough
Max Experience at Lv100 1,250,000
EVs Awarded (RSE, FRLG and DPP) HP +1
Base Happiness 70
Capture Rate 190

 

 

Affiliates

PokeDream   Gengar and Haunter's Pokemon Dungeon   PokeZam   Seafoam Island   GTS Plus

Legal Stuff