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Chinchou   

General Information
Regular Form Shiny Form
National Dex Number:
170
Sinnoh Dex Number:
Hoenn Dex Number:
181 
Johto Dex Number:
174 
English Name:
Chinchou
Japanese Name:
Chonchii
Species:
Angler
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Water/Electric
Habitat:
Sea
Height:
1ft 8in0.5 m
Weight:
26.5 lbs12 kg
Colour:
Blue

Abilities:
RSE & FRLGVolt Absorb:
When an Electric-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.
RSE & FRLGIlluminate:
When this Pokemon is in the first slot of the player's party, it doubles the rate of wild encounters.
Diamond & PearlVolt Absorb:
When an Electric-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.
Diamond & PearlIlluminate:
When this Pokemon is in the first slot of the player's party, it doubles the rate of wild encounters.

Toggle Ability Options:    Volt Absorb    Illuminate

Weaknesses:
Grass (x2)
Ground (x2)
Resistances:
Fire (x0.5)
Water (x0.5)
Ice (x0.5)
Flying (x0.5)
Steel (x0.25)
Immunities:
Electric (x-1) - Volt Absorb

Evolution Line:

Chinchou
lv27

Lanturn

Items Held:
Version Items
RSE (Wild)Yellow Shard 5%-
FRLG (Wild)Yellow Shard 5%-
DPP (Wild)DeepSeaScale 5%-

Pokedex Entries:
GoldIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SilverOn the dark ocean floor, its only means of communication it its constantly flashing light.
CrystalIts antennae, which evolved from a fin, have both positive and negative charges flowing through them.
RubyCHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
SapphireCHINCHOU's two antennas are filled with cells that generate strong electricity. This POKéMON's cells create so much electrical power, it even makes itself tingle slightly.
EmeraldWhen it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRedOn the dark ocean floor, its only means of communication it its constantly flashing light.
LeafGreenIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
DiamondIt discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
Stadium 2It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

LocationsAll | DPP | RSE/FRLG | GSC
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Route 220 Fish (Super Rod)
Fish (Super Rod)
30%
Diamond Route 220 Fish (Super Rod)
Fish (Super Rod)
30%
Platinum Route 220 Fish (Super Rod)
Fish (Super Rod)
5%

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Supersonic Confuses the target. Other Damage Normal N/A 55%
1 1 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
6 6 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
9 9 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
12 12 Water Gun Damages the target. Special Damage Water 40 100%
17 17 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
20 20 Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
23 23 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
28 28 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
31 31 Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
34 34 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
39 39 Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
42 42 Hydro Pump Damages the target. Special Damage Water 120 80%
45 45 Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A

Breeding Information
Egg Group: Water 2
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Other Damage Ice N/A