#169 Crobat   

LearnsetsGSC | RSE and FRLG | DPP
RSE and FRLG Learnsets:Sorted by Accuracy (Descending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Level Up Wing Attack Damages the target. Flying 35 60 100%
Egg (From RSE and FRLG) Whirlwind Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups or used Ingrain. Normal 20 N/A 100%
Gen3 TM41 Torment Prevents the target from using the same move for two turns in a row until the target is switched out. The target will use Struggle every other turn if it cannot attack without using the same move. Dark 15 N/A 100%
Gen3 TM46 Thief Steals the target's held item unless the user is already holding an item or the target has Sticky Hold. Dark 10 40 100%
Gen3 TM12 Taunt Prevents the target from using non-damaging moves for two turns. Assist, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, and Mirror Coat are not prevented. Dark 20 N/A 100%
Tutor (From Emerald) Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Normal 20 60 100%
Tutor (From Emerald) Snore Has a 30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Gen3 TM36 Sludge Bomb Has a 30% chance to poison the target. Poison 10 90 100%
Gen3 TM30 Shadow Ball Has a 20% chance to lower the target's Special Defense by 1 stage. Ghost 15 80 100%
Gen3 TM43 Secret Power This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). Normal 20 70 100%
Gen3 TM27 Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Egg (From RSE and FRLG) Quick Attack Usually goes first. Normal 30 40 100%
Egg (From RSE and FRLG) Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. Dark 20 40 100%
Level Up Poison Fang Has a 30% chance to inflict Toxic poison on the target. Poison 15 50 100%
Tutor (From Emerald and FRLG) Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Normal 10 N/A 100%
Level Up Leech Life Restores the user's HP by 1/2 of the damage inflicted on the target. Bug 15 20 100%
Gen3 TM10 Hidden Power Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Egg (From RSE and FRLG) Gust Power doubles if the target is in mid-air via Fly or Bounce. Flying 35 40 100%
Gen3 TM19 Giga Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 5 60 100%
Gen3 TM21 Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Egg (From RSE and FRLG) Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Dark 25 60 100%
Gen3 TM42 Facade Power doubles if the user is inflicted with burn, paralysis or poison. Normal 20 70 100%
Tutor (From Emerald and FRLG) Double-edge The user receives 1/3 recoil damage. Normal 15 120 100%
Level Up Confuse Ray Confuses the target. Ghost 10 N/A 100%
Level Up Bite Has a 30% chance to make the target flinch. Dark 25 60 100%
Gen3 TM45 Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Level Up Astonish Has a 30% chance to make the target flinch. Ghost 15 30 100%
Gen3 TM40 Aerial Ace Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Flying 20 60 100%
Gen3 TM47 Steel Wing Has a 10% chance to raise the user's Defense by 1 stage. Steel 25 70 95%
Gen3 HM02 Fly On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder, and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. Flying 15 70 95%
Level Up Air Cutter Has a high critical hit ratio. Flying 25 55 95%
Tutor (From Emerald) Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Gen3 TM15 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Normal 5 150 90%
Gen3 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Poison 10 N/A 85%
Level Up Screech Lowers the target's Defense by 2 stages. Normal 10 N/A 85%
Level Up Supersonic Confuses the target. Normal 20 N/A 55%
Gen3 TM11 Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. Fire 5 N/A N/A
Tutor (From Emerald and FRLG) Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
Gen3 TM49 Snatch Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. Dark 10 N/A N/A
Tutor (From Emerald) Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
Gen3 TM44 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Psychic 10 N/A N/A
Gen3 TM18 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. Water 5 N/A N/A
Gen3 TM17 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Level Up Mean Look As long as the user remains in battle, the target cannot switch out unless it uses Baton Pass. The target will still be trapped if the user switches out by using Baton Pass. Normal 5 N/A N/A
Level Up Haze Eliminates any stat modifiers from all active Pokemon. The stat boost from Choice Band is not affected. Ice 30 N/A N/A
Tutor (From Emerald) Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Gen3 TM32 Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Egg (From RSE and FRLG) Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A

Total: 48 attacks

 

 

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