#169 Crobat   

LearnsetsGSC | RSE and FRLG | DPP
DPP Learnsets:Sorted by Type (Descending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectDamage Sort Ascending Sort DescendingType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Gen4 TM18 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water 5 N/A N/A
Gen4 TM47 Steel Wing Has a 10% chance to raise the user's Defense by 1 stage. Physical Damage Steel 25 70 90%
Tutor (From Platinum) Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 15 80 90%
Gen4 TM44 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic 10 N/A N/A
Egg (From DPP) Hypnosis Puts the target to sleep. Other Damage Psychic 20 N/A 70%
Gen4 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Other Damage Poison 10 N/A 85%
Gen4 TM36 Sludge Bomb Has a 30% chance to poison the target. Special Damage Poison 10 90 100%
Level Up Poison Fang Has a 30% chance to inflict Toxic poison on the target. Physical Damage Poison 15 50 100%
Level Up Cross Poison Has a high critical hit ratio and a 10% chance to poison the target. Physical Damage Poison 20 70 100%
Egg (From DPP) Whirlwind Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups or used Ingrain. Other Damage Normal 20 N/A 100%
Tutor (From Platinum) Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 10 50 100%
Tutor (From Platinum) Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 20 60 100%
Gen4 TM87 Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal 15 N/A 90%
Level Up Supersonic Confuses the target. Other Damage Normal 20 N/A 55%
Tutor (From HGSS) Super Fang This move halves the target's current HP. Physical Damage Normal 10 Var Dmg 90%
Gen4 TM90 Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal 10 N/A N/A
Tutor (From Platinum) Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 15 40 100%
Gen4 TM82 Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Chatter, Copycat, Disabled attacks, Focus Punch, Me First, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Other Damage Normal 10 Copy N/A
Gen4 TM43 Secret Power This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles), its Attack may be lowered by 1 stage while surfing on any body of water, its Speed may be lowered by 1 stage while on marshy terrain, its Accuracy may be lowered by 1 stage on beach sand, desert sand and dirt paths, it may flinch in caves or on rocky outdoor terrain, it may become frozen on snowy terrain and it may become paralyzed everywhere else (including Wi-Fi battles).

In Pokemon Battle Revolution, the target's Attack may be lowered by 1 stage at Gateway, its Accuracy may be lowered by 1 stage at Sunset, it may be paralyzed at Courtyard, Main Street and Neon, it may be put to sleep at Sunny Park and Waterfall and it may flinch at Crystal, Magma and Stargazer.
Physical Damage Normal 20 70 100%
Level Up Screech Lowers the target's Defense by 2 stages. Other Damage Normal 40 N/A 85%
Gen4 TM27 Return Power increases as user's happiness increases; maximum 102 BP. Physical Damage Normal 20 Var BP 100%
Egg (From DPP) Quick Attack Usually goes first. Physical Damage Normal 30 40 100%
Gen4 TM17 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal 10 N/A N/A
Gen4 TM83 Natural Gift The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Normal 15 Var BP 100%
Tutor (Traded from Emerald and FRLG) Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Other Damage Normal 10 N/A N/A
Level Up Mean Look As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal 5 N/A N/A
Gen4 TM15 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Normal 5 150 90%
Gen4 TM10 Hidden Power Varies in power and type depending on the user's IVs; maximum 70 BP. Will always run off the user's Special Attack regardless of type. Special Damage Normal 15 Var BP 100%
Gen4 TM68 Giga Impact The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Physical Damage Normal 5 150 90%
Gen4 TM21 Frustration Power increases as user's happiness decreases; maximum 102 BP. Physical Damage Normal 20 Var BP 100%
Gen4 TM42 Facade Power doubles if the user is inflicted with burn, paralysis or poison. Physical Damage Normal 20 70 100%
Gen4 TM58 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal 10 N/A N/A
Tutor (Traded from Emerald and FRLG) Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 15 120 100%
Gen4 TM32 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal 15 N/A N/A
Gen4 TM78 Captivate Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. Other Damage Normal 20 N/A 100%
Gen4 TM45 Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Other Damage Normal 15 N/A 100%
Level Up Haze Eliminates any stat modifiers from all active Pokemon. The stat boosts from Choice Band, Choice Lens and Choice Scarf are not affected. Other Damage Ice 30 N/A N/A
Gen4 TM19 Giga Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Special Damage Grass 10 60 100%
Gen4 TM30 Shadow Ball Has a 20% chance to lower the target's Special Defense by 1 stage. Special Damage Ghost 15 80 100%
Tutor (From Platinum) Ominous Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Ghost 5 60 100%
Level Up Confuse Ray Confuses the target. Other Damage Ghost 10 N/A 100%
Level Up Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 15 30 100%
Level Up Wing Attack Damages the target. Physical Damage Flying 35 60 100%
Tutor (From HGSS) Tailwind Speed is doubled for every Pokemon on the user's team for three turns; the turn used to perform Tailwind is included in this total, as are any turns used to switch around Pokemon. Other Damage Flying 30 N/A N/A
Tutor (From HGSS) Sky Attack The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Also has a 30% chance to make the target flinch. Physical Damage Flying 5 140 90%
Gen4 TM51 Roost The user recovers 1/2 of its max HP; if it is a Flying-type Pokemon, it also loses its Flying-type classification until the start of the next turn. Other Damage Flying 10 N/A N/A
Gen4 TM88 Pluck The user eats the target's held berry and, if applicable, receives its benefits. Jaboca Berry will be removed without damaging the user, but Coba Berry will still activate and reduce this move's power. The target can still recover its held berry by using Recycle. Physical Damage Flying 20 60 100%
Egg (From DPP) Gust Power doubles if the target is in mid-air via Fly or Bounce. Special Damage Flying 35 40 100%
Gen4 HM02 Fly On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Flying 15 90 95%
Gen4 HM05 (From DPP) Defog Lowers the target's Evasion by 1 stage and removes Reflect, Light Screen, Safeguard, Mist, Spikes, Stealth Rock and Toxic Spikes from the target's side of the field. Other Damage Flying 15 N/A N/A
Egg (From DPP) Brave Bird The user receives 1/3 recoil damage. Physical Damage Flying 15 120 100%
Level Up Air Slash Has a 30% chance to make the target flinch. Special Damage Flying 20 75 95%
Level Up Air Cutter Has a high critical hit ratio. Special Damage Flying 25 55 95%
Gen4 TM40 Aerial Ace Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Flying 20 60 100%
Gen4 TM11 Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. The effects of Sunny Day will last for eight turns if its user is holding Heat Rock. Other Damage Fire 5 N/A N/A
Tutor (From Platinum) Heat Wave Has a 10% chance to burn the target. Special Damage Fire 10 100 90%
Tutor (From Platinum) Twister Has a 20% chance to make the target flinch; power doubles while the target is in mid-air via Fly or Bounce. Special Damage Dragon 20 40 100%
Gen4 TM41 Torment Prevents the target from using the same move for two turns in a row until the target is switched out. The target will use Struggle every other turn if it cannot attack without using the same move. Other Damage Dark 15 N/A 100%
Gen4 TM46 Thief Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. A stolen item cannot be recovered by using Recycle. Physical Damage Dark 10 40 100%
Gen4 TM12 Taunt Prevents the target from using non-damaging moves for two to four turns. Assist, Copycat, Me First, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, Metal Burst and Mirror Coat are not prevented. Other Damage Dark 20 N/A 100%
Gen4 TM49 Snatch Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. Other Damage Dark 10 N/A N/A
Egg (From DPP) Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 20 40 100%
Gen4 TM66 Payback Power doubles if the target switches out or goes before the user. Physical Damage Dark 10 50 100%
Egg (From DPP) Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark 20 N/A N/A
Egg (From DPP) Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 20 60 100%
Gen4 TM79 Dark Pulse Has a 20% chance to make the target flinch. Special Damage Dark 15 80 100%
Level Up Bite Has a 30% chance to make the target flinch. Physical Damage Dark 25 60 100%
Gen4 TM81 X-Scissor Damages the target. Physical Damage Bug 15 80 100%
Gen4 TM89 U-Turn The user switches out after use, even if it is currently trapped by another Pokemon. If the replacement Pokemon knows U-Turn and is holding Choice Band, Choice Lens or Choice Scarf, it will be locked into U-Turn, though Pokemon holding those items who don't know U-Turn can select their attack as normal. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Bug 20 70 100%
Level Up Leech Life Restores the user's HP by 1/2 of the damage inflicted on the target. Physical Damage Bug 15 20 100%
Egg (From DPP) Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? 10 N/A N/A

Total: 71 attacks

 

 

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