#168 Ariados   

LearnsetsGSC | RSE and FRLG | DPP
GSC Learnsets:Sorted by Attack Name (Ascending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Level Up Agility Raises the user's Speed by 2 stages. Psychic 30 N/A N/A
Gen2 TM45 Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Egg (From GSC) Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative), as well as confusion, Focus Energy, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Mean Look, Spider Web and Substitute to the replacement Pokemon. In-game, Baton Pass also passes partial trapping moves (Bind, Clamp, Fire Spin and Wrap), Foresight, Toxic if the replacement is poisoned and Nightmare if replacement is asleep. Normal 40 N/A N/A
Level Up Constrict Has a ~10% chance to lower the target's Speed by 1 stage. Normal 35 10 100%
Gen2 TM03 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A
Gen2 TM28 Dig On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. Ground 10 60 100%
Egg (From GSC) Disable The target cannot choose its last move for 2-5 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Normal 20 N/A 55%
Gen2 TM32 Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Gen2 TM20 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Gen2 HM05 Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
Gen2 TM21 Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Level Up Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 15 10 80%
Gen2 TM19 Giga Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 5 60 100%
Inherited from Spinarak by Other (From NYCPC) Growth Raises the user's Special Attack by 1 stage. Normal 40 N/A N/A
Gen2 TM10 Hidden Power Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Gen2 TM15 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Normal 5 150 90%
Level Up Leech Life Restores the user's HP by 1/2 of the damage inflicted on the target. Bug 15 20 100%
Level Up Night Shade Does damage equal to user's level. Ghost 15 Var Dmg 100%
Level Up Poison Sting Has a ~30% chance to poison the target. Poison 35 15 100%
Gen2 TM17 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Egg (From GSC) Psybeam Has a ~10% chance to confuse the target. Psychic 20 65 100%
Level Up Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage. Psychic 10 90 100%
Egg (From GSC) Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. Dark 20 40 100%
Gen2 TM44 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Psychic 10 N/A N/A
Gen2 TM27 Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Level Up Scary Face Lowers the target's Speed by 2 stages. Normal 10 N/A 90%
Level Up Screech Lowers the target's Defense by 2 stages. Normal 10 N/A 85%
Gen2 TM35 Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
Gen2 TM36 Sludge Bomb Has a ~30% chance to poison the target. Poison 10 90 100%
Gen2 TM13 Snore Has a ~30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Gen2 TM22 Solarbeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, this move has half power. Grass 10 120 100%
Egg (From GSC) Sonicboom Always deals 20 points of damage. Normal 20 Set 90%
Level Up Spider Web As long as the user remains in battle, the target cannot switch out unless it uses Baton Pass. The target will still be trapped if the user switches out by using Baton Pass. Bug 10 N/A N/A
Level Up String Shot Lowers the target's Speed by 1 stage. Bug 40 N/A 95%
Gen2 TM11 Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is doubled. Fire 5 N/A N/A
Gen2 TM34 Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Gen2 TM46 Thief Steals the target's held item unless the user is already holding an item Dark 10 40 100%
Gen2 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. Poison 10 N/A 85%

Total: 38 attacks

 

 

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