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Spinarak   

DP RSE & FRLG GSC
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MethodNameEffectTypePPPwrAcc
Level-Up Agility Raises the user's Speed by 2 stages. Psychic 30 N/A N/A
TM/HM Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Egg Move Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative), as well as confusion, Focus Energy, Ingrain, Stockpiles, Perish Song count, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Normal 40 N/A N/A
Tutored Body Slam Has a 30% chance to paralyze the target. Normal 15 85 100%
Level-Up Constrict Has a 10% chance to lower the target's Speed by 1 stage. Normal 35 10 100%
TM/HM Dig On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Ground 10 60 100%
Egg Move Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Normal 20 N/A 55%
TM/HM Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Tutored Double-edge The user receives 1/3 recoil damage. Normal 15 120 100%
Tutored Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
TM/HM Facade Power doubles if the user is inflicted with burn, paralysis or poison. Normal 20 70 100%
TM/HM Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
TM/HM Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Level-Up Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 15 10 80%
TM/HM Giga Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 5 60 100%
TM/HM Hidden Power Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Level-Up Leech Life Restores the user's HP by 1/2 of the damage inflicted on the target. Bug 15 20 100%
Tutored Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Normal 10 N/A 100%
Level-Up Night Shade Does damage equal to user's level. Ghost 15 Var Dmg 100%
Level-Up Poison Sting Has a 30% chance to poison the target. Poison 35 15 100%
TM/HM Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Egg Move Psybeam Has a 10% chance to confuse the target. Psychic 20 65 100%
Level-Up Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Psychic 10 90 100%
Egg Move Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. Dark 20 40 100%
Other Method Refresh The user recovers from burn, poison and paralysis. Normal 20 N/A N/A
TM/HM Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Psychic 10 N/A N/A
TM/HM Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Level-Up Scary Face Lowers the target's Speed by 2 stages. Normal 10 N/A 90%
TM/HM Secret Power This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). Normal 20 70 100%
Egg Move Signal Beam Has a 10% chance to confuse the target. Bug 15 75 100%
Tutored Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
TM/HM Sludge Bomb Has a 30% chance to poison the target. Poison 10 90 100%
Tutored Snore Has a 30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
TM/HM Solarbeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, Sandstorm and Hail, this move has half power. Grass 10 120 100%
Egg Move Sonicboom Always deals 20 points of damage. Normal 20 Set 90%
Level-Up Spider Web As long as the user remains in battle, the target cannot switch out unless it uses Baton Pass. The target will still be trapped if the user switches out by using Baton Pass. Bug 10 N/A N/A
Level-Up String Shot Lowers the target's Speed by 1 stage. Bug 40 N/A 95%
Tutored Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
TM/HM Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. Fire 5 N/A N/A
Tutored Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
TM/HM Thief Steals the target's held item unless the user is already holding an item or the target has Sticky Hold. Dark 10 40 100%
TM/HM Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Poison 10 N/A 85%

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